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Hello @lionshilov, sadly this one is a bit tricky to fix. Your project is just not properly symlinked with the plugin
timbotimbo
added
ios
This issue is specific to the iOS/iPadOS Platform.
Build
This issue refers to the build configuration and builds failing.
labels
Jan 1, 2024
I've read everything here! Every issue and I gave up configuring this plugin to get it running for our own project.
But this is not even working for the example project here!
ld: Undefined symbols:
_OnUnityMessage, referenced from:
_NativeAPI_OnUnityMessage_m0C22011A2A0BD4DE3BA6D25D55126CCA9B6522C0 in Assembly-CSharp.o
_OnUnitySceneLoaded, referenced from:
_NativeAPI_OnUnitySceneLoaded_m5A002CE9FDEC524831006A40F5C4896FF66D13E4 in Assembly-CSharp.o
clang: error: linker command failed with exit code 1 (use -v to see invocation)
And please: I don't want a sentence: "look in the example folder". I READ EVERYTHING HERE!
It is not working for iOS 13.*.
Anyone else got any answers?
I've been researching issues related to issue: #192
But this didn't solve the problem. I follow all versions and check everything.
IDE: Xcode Version 15.1 (15C65)
Devices: Mac M2 Pro, iPhone 12 Pro Max
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