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Fix "continue" menu item being able to be overwritten
Fix menu not dismissing when selecting a custom item
3ds Specific
use citro2d for rendering instead of direct framebuffer access. Small performance improvement when using integer scaling, large improvement when not using integer scaling
Known issues:
implementing draw modes introduced a problem with the pause menu when using them. See issue #65
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All platforms:
3ds Specific
Known issues:
implementing draw modes introduced a problem with the pause menu when using them. See issue #65
3ds CIA:
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