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Safe Units

NPM Version MIT License

Safe Units is a type safe library for using units of measurement in TypeScript. Safe Units provides an implementation of an SI based unit system but is flexible enough to allow users to create their own unit systems which can be independent or can interoperate with the built-in units. Users can also make unit systems for any numeric type they'd like not just the JavaScript number type. This library requires TypeScript 3.2 or higher.

import { Length, Measure, meters, seconds, Time, Velocity } from "safe-units";

const length: Length = Measure.of(30, meters);
const time: Time = Measure.of(15, seconds);
const velocity: Velocity = length.over(time);

console.log(length.toString()); // 30 m
console.log(time.toString()); // 15 s
console.log(velocity.toString()); // 2 m * s^-1

// @ts-expect-error ERROR: A measure of m*s isn't assignable to a measure of m/s.
const error: Velocity = length.times(time);

Features

⭐  Compile-time unit arithmetic for typesafe dimensional analysis (with exponents between -5 and +5)!

⭐  Large library of predefined units including SI (with prefixes), Imperial, and US customary units!

⭐  Ability to add your own unit system that can work with built-in units!

⭐  Long build times & cryptic error messages!

Prerequisites

Safe units is written in TypeScript and should be consumed by TypeScript users to take full advantage of what it provides. In addition you will need the following:

Installation

npm install safe-units

or

yarn add safe-units

Examples

Unit Arithmetic

import { bars, kilograms, Measure, meters, milli, seconds } from "safe-units";

const width = Measure.of(3, meters);
const height = Measure.of(4, meters);
const area = width.times(height).scale(0.5);

const mass = Measure.of(30, kilograms);
const mps2 = meters.per(seconds.squared());
const acceleration = Measure.of(9.8, mps2);

const force = mass.times(acceleration); // 294 N
const pressure = force.over(area); // 49 Pa
const maxPressure = Measure.of(0.5, milli(bars)); // 0.5 mbar
pressure.lt(maxPressure); // true

Type Errors

import { Force, hours, Length, Measure, meters, seconds, Time } from "safe-units";

const length: Length = Measure.of(10, meters);
const time: Time = Measure.of(10, seconds);

// @ts-expect-error - Measures of different units cannot be added
length.plus(time);

// @ts-expect-error - Measures of different units cannot be compared
length.eq(time);

// @ts-expect-error - Measure of m/s is not assigneable to measure of kg*m/s^2
const force: Force = length.over(time);

// @ts-expect-error - Cannot convert length measure to time measure
length.in(hours);

Naming Units

import { days, Measure, mega, micro, miles, speedOfLight, yards } from "safe-units";

const furlongs = Measure.of(220, yards, "fur");

Measure.of(8, furlongs).in(miles); // "1 mi"
Measure.of(1, miles).in(furlongs); // "8 fur"

const fortnights = Measure.of(14, days, "ftn");
const megafurlong = mega(furlongs);
const microfortnight = micro(fortnights);
const mfPerUFtn = megafurlong.per(microfortnight).withSymbol("Mfur/µftn");

speedOfLight.in(mfPerUFtn); // "1.8026174997852542 Mfur/µftn"

Deriving Quantities

import { kilograms, liters, Mass, Measure, Volume } from "safe-units";

const VolumeDensity = Mass.over(Volume);
type VolumeDensity = typeof VolumeDensity;

const mass = Measure.of(30, kilograms);
const volume = Measure.of(3, liters);

const density: VolumeDensity = mass.over(volume);

console.log(density.toString()); // 10 kg * m^-3

Defining Unit Systems

import { Measure, UnitSystem } from "safe-units";

const GameUnitSystem = UnitSystem.from({
    frames: "fr",
    time: "s",
});

const frames = Measure.dimension(GameUnitSystem, "frames");
const seconds = Measure.dimension(GameUnitSystem, "time");

const Frames = frames;
type Frames = typeof frames;

const Time = seconds;
type Time = typeof seconds;

const FrameRate = Frames.over(Time);
type FrameRate = typeof FrameRate;

const fps: FrameRate = frames.per(seconds).withSymbol("fps");

const minFrameRate = Measure.of(60, fps);

const measuredFrames = Measure.of(8000, frames);
const elapsedTime = Measure.of(120, seconds);
const measuredFps: FrameRate = measuredFrames.over(elapsedTime);

if (measuredFps.lt(minFrameRate)) {
    // Optimize
}