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index-full.html
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index-full.html
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<!DOCTYPE html>
<html>
<head>
<title>JS13KGames</title>
<script src="tools.js"></script>
<script src="keyboard.js"></script>
<script src="game.js"></script>
<script src="power.js"></script>
<script src="projectile.js"></script>
<script src="projectileAir.js"></script>
<script src="projectileEarth.js"></script>
<script src="projectileFire.js"></script>
<script src="projectileWater.js"></script>
<script src="player.js"></script>
<script src="foe.js"></script>
<style type="text/css">
body{margin:0;padding:0;overflow:hidden;}
canvas{background:#333}
</style>
</head>
<body onload="new Game();">
<script type="text/javascript">
var doc = document;
// Create Canvas
var canvas = doc.createElement('canvas');
// Configure it
canvas.id = "scene";
canvas.width = window.innerWidth;
canvas.height = window.innerHeight - 1;
// Add it to page
doc.getElementsByTagName("body")[0].appendChild(canvas);
// Get context for canvas
var ctx = this.canvas.getContext('2d');
if(isWebkit() === true) {
doc.fullScreen = doc.webkitIsFullScreen;
canvas.requestFullScreen = canvas.webkitRequestFullScreen;
} else if(isMoz() === true) {
doc.fullScreen = doc.mozfullScreen;
canvas.requestFullScreen = canvas.mozRequestFullScreen;
}
function setFullScreen(){
if(doc.fullScreen === false) {
canvas.requestFullScreen();
}
}
//canvas.addEventListener("click",setFullScreen);
</script>
<canvas id="scene"></canvas>
</body>
</html>