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1046.last-stone-weight.py
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from lc import *
class Solution:
def lastStoneWeight(self, stones: List[int]) -> int:
h = [*map(neg,stones)]
heapify(h)
while len(h)>1 and h[0]:
heappush(h,heappop(h)-heappop(h))
return -h[0]
class Solution:
def lastStoneWeight(self, stones: List[int]) -> int:
while len(stones)>1:
stones.append(stones.pop(stones.index(max(stones))) - stones.pop(stones.index(max(stones))))
return stones[0]
class Solution:
def lastStoneWeight(self, stones: List[int]) -> int:
while len(stones) >= 2:
stones.sort()
stones.append(stones.pop() - stones.pop())
return stones[0]
class Solution:
def lastStoneWeight(self, stones: List[int]) -> int:
stones.sort()
while len(stones) > 1:
insort(stones,stones.pop() - stones.pop())
return stones[0]
class Solution:
def lastStoneWeight(self, stones: List[int]) -> int:
return next((-h[0] for _ in count() if not(h[1:] and h[0] and not heappush(h,heappop(h)-heappop(h)))),(h:=[*map(neg,stones)],heapify(h)))
class Solution:
def lastStoneWeight(self, s: List[int]) -> int:
return next(s[0] for _ in count() if not(s[1:] and not s.append(s.pop(s.index(max(s)))-s.pop(s.index(max(s))))))
class Solution:
def lastStoneWeight(self, s: List[int]) -> int:
return next(s[0] for _ in count() if not(s[1:] and (s.sort(),s.append(s.pop()-s.pop()))))
class Solution:
def lastStoneWeight(self, s: List[int]) -> int:
return next((s[0] for _ in count() if not s[1:] or insort(s,s.pop()-s.pop())),s.sort())
class Solution:
def lastStoneWeight(self, s: List[int]) -> int:
return (s.sort(),all(s[1:] and [insort(s,s.pop()-s.pop())] for _ in count()),s[0])[2]
class Solution:
def lastStoneWeight(self, s: List[int]) -> int:
return (f:=lambda a:a.sort() or f(a[:-2]+[a[-1]-a[-2]]) if a[1:] else a[0])(s)
test('''
1046. Last Stone Weight
Easy
4427
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You are given an array of integers stones where stones[i] is the weight of the ith stone.
We are playing a game with the stones. On each turn, we choose the heaviest two stones and smash them together. Suppose the heaviest two stones have weights x and y with x <= y. The result of this smash is:
If x == y, both stones are destroyed, and
If x != y, the stone of weight x is destroyed, and the stone of weight y has new weight y - x.
At the end of the game, there is at most one stone left.
Return the weight of the last remaining stone. If there are no stones left, return 0.
Example 1:
Input: stones = [2,7,4,1,8,1]
Output: 1
Explanation:
We combine 7 and 8 to get 1 so the array converts to [2,4,1,1,1] then,
we combine 2 and 4 to get 2 so the array converts to [2,1,1,1] then,
we combine 2 and 1 to get 1 so the array converts to [1,1,1] then,
we combine 1 and 1 to get 0 so the array converts to [1] then that's the value of the last stone.
Example 2:
Input: stones = [1]
Output: 1
Example 3:
Input: stones = [1,3]
Output: 2
Example 4:
Input: stones = [3,7,8]
Output: 2
Example 5:
Input: stones = [2,2]
Output: 0
Constraints:
1 <= stones.length <= 30
1 <= stones[i] <= 1000
Accepted
408,565
Submissions
630,238
Seen this question in a real interview before?
Yes
No
Simulate the process. We can do it with a heap, or by sorting some list of stones every time we take a turn.
''')