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2. UxmlFactory & UxmlTraits generation
Joni Savolainen edited this page Jun 2, 2023
·
4 revisions
UIComponents offers ways to generate a UxmlFactory
and UxmlTraits
implementation for your
VisualElements. You do not need to inherit from UIComponent
to use them.
Apply [UxmlName(...)]
to a class to generate a UxmlFactory implementation for it which defines the element's UXML name.
using UIComponents;
[UxmlName("Button")]
public partial class ButtonComponent : UIComponent {}
This generates:
public partial class ButtonComponent
{
public new class UxmlFactory : UxmlFactory<ButtonComponent>
{
public override string uxmlName
{
get { return "Button"; }
}
public override string uxmlQualifiedName
{
get { return uxmlNamespace + "." + uxmlName; }
}
}
}
Apply [UxmlTrait]
to a field or property to generate a UxmlTraits implementation for it.
using UIComponents;
public partial class MyComponent : UIComponent
{
[UxmlTrait]
public string DescriptionText;
}
This generates:
public partial class MyComponent
{
public new class UxmlFactory : UxmlFactory<MyComponent, UxmlTraits> {}
public new class UxmlTraits : UIElements.UxmlTraits
{
UxmlStringAttributeDescription m_Description = new UxmlStringAttributeDescription { name = "description-text" };
public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
{
base.Init(ve, bag, cc);
((MyComponent)ve).DescriptionText = m_Description.GetValueFromBag(bag, cc);
}
}
}
Note how a kebab-case version of the member name is used for the trait by default.
To change the name of the UXML attribute, use the Name
property:
[UxmlTrait(Name = "component-description")]
public string Description;
The member's initializer is used as the default value.
[UxmlTrait]
public string Description = "None set";
UxmlTraitAttribute
supports all types supported by UIToolkit.
string
float
double
int
long
bool
UnityEngine.Color
- Enum