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Integrate some widgets with painter #79
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Hey @payam-zahedi Nice work. I appreciate the fact you did this anyway, real good. Pending from our conversation on #55, it became obvious we would have to remove the I played with a quick approach last weekend using a Another might be to make a v5 release without the itemBuilder but keep the v4 maintained as well. What do you think as well. cc @ened @CaiJingLong @aagarwal1012 |
In our project we are not using itemBuilder, however - others might.
.. and pass that as a function to the SpinKit APIs? The Function could even take an optional parameter for the time or animation progress, so that the painting & animation are dynamic? WDYT @payam-zahedi ? |
Thanks @ened, that indeed solves the issue of modifying the kit from the outside. I love the approach I do hope the users already comfortable with composing widgets would not see the canvas as an added level of complexity. I would indeed love to do this way. 😅 |
@ened thanks for this great approach, but I think we have limitation for it. this approach is very nice when we will paint a kit with a single widget(painter) like spinning-circle. but what happened if we want to paint kit with multiple widgets(painters) like Wake. |
Yes @payam-zahedi it did cross my mind in order to maintain "parity" in some way the index would be necessary indeed. |
ok @jogboms, should I change my PR? |
Hi I just widgets some files and integrated them with CustomPainter. List of widgets that have been Changed:
also, I Removed itemBuilder of these widgets.
If any changes needed please let me know. Thank you