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shuffle_test.go
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shuffle_test.go
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/*
Copyright 2021 Joseph Cumines
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package behaviortree
import (
"context"
"fmt"
"math/rand"
"testing"
"time"
)
func ExampleShuffle() {
randSource := rand.NewSource(1231244)
var (
newPrintlnFn = func(fn func() []interface{}) Tick {
return func([]Node) (Status, error) {
fmt.Println(fn()...)
return Success, nil
}
}
newPrintln = func(v ...interface{}) Tick { return newPrintlnFn(func() []interface{} { return v }) }
done bool
ticker = NewTickerStopOnFailure(context.Background(), time.Millisecond, New(
Sequence,
New(newPrintlnFn(func() func() []interface{} {
var i int
return func() []interface{} {
i++
return []interface{}{`tick number`, i}
}
}())),
New(
Shuffle(Sequence, randSource),
New(newPrintln(`node 1`)),
New(newPrintln(`node 2`)),
New(
Selector,
New(func() func(children []Node) (Status, error) {
remaining := 5
return func(children []Node) (Status, error) {
if remaining > 0 {
remaining--
return Success, nil
}
return Failure, nil
}
}()),
New(
Shuffle(Selector, randSource),
New(newPrintln(`node 3`)),
New(newPrintln(`node 4`)),
New(newPrintln(`node 5`)),
New(newPrintln(`node 6`)),
New(func([]Node) (Status, error) {
done = true
return Success, nil
}),
),
),
),
New(func([]Node) (Status, error) {
if done {
return Failure, nil
}
return Success, nil
}),
))
)
<-ticker.Done()
if err := ticker.Err(); err != nil {
panic(err)
}
//output:
//tick number 1
//node 1
//node 2
//tick number 2
//node 2
//node 1
//tick number 3
//node 1
//node 2
//tick number 4
//node 2
//node 1
//tick number 5
//node 2
//node 1
//tick number 6
//node 1
//node 2
//node 5
//tick number 7
//node 6
//node 1
//node 2
//tick number 8
//node 2
//node 5
//node 1
//tick number 9
//node 3
//node 2
//node 1
//tick number 10
//node 2
//node 1
}
func TestShuffle_nil(t *testing.T) {
if v := Shuffle(nil, nil); v != nil {
t.Fatal(v)
}
}