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bus.js
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bus.js
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/**
* @fileoverview Implements the PC8080 Bus component.
* @author <a href="mailto:[email protected]">Jeff Parsons</a>
* @copyright © 2012-2020 Jeff Parsons
*
* This file is part of PCjs, a computer emulation software project at <https://www.pcjs.org>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <https://www.pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
if (typeof module !== "undefined") {
var Str = require("../../shared/lib/strlib");
var Usr = require("../../shared/lib/usrlib");
var Component = require("../../shared/lib/component");
var State = require("../../shared/lib/state");
var Memory8080 = require("./memory");
var Messages8080 = require("./messages");
}
/**
* TODO: The Closure Compiler treats ES6 classes as 'struct' rather than 'dict' by default,
* which would force us to declare all class properties in the constructor, as well as prevent
* us from defining any named properties. So, for now, we mark all our classes as 'unrestricted'.
*
* @unrestricted
*/
class Bus8080 extends Component {
/**
* Bus8080(cpu, dbg)
*
* The Bus8080 component manages physical memory and I/O address spaces.
*
* The Bus8080 component has no UI elements, so it does not require an init() handler,
* but it still inherits from the Component class and must be allocated like any
* other device component. It's currently allocated by the Computer's init() handler,
* which then calls the initBus() method of all the other components.
*
* For memory beyond the simple needs of the ROM and RAM components (ie, memory-mapped
* devices), the address space must still be allocated through the Bus8080 component via
* addMemory(). If the component needs something more than simple read/write storage,
* it must provide a custom controller.
*
* All port (I/O) operations are defined by external handlers; they register with us,
* and we manage those registrations and provide support for I/O breakpoints, but the
* only default I/O behavior we provide is ignoring writes to any unregistered output
* ports and returning 0xff from any unregistered input ports.
*
* @this {Bus8080}
* @param {Object} parmsBus
* @param {CPUState8080} cpu
* @param {Debugger8080} dbg
*/
constructor(parmsBus, cpu, dbg)
{
super("Bus", parmsBus);
this.cpu = cpu;
this.dbg = dbg;
this.nBusWidth = parmsBus['busWidth'] || 16;
/*
* Compute all Bus8080 memory block parameters, based on the width of the bus. The entire
* address space is divided into blocks, using a block size that is (hopefully) appropriate to
* the bus width. The following table summarizes our simplistic calculations.
*
* Bus Width Block Shift Block Size
* --------- ----------- ----------
* 16 bits (64Kb address space): 10 1Kb (64 maximum blocks)
* 18 bits (256Kb address space): 11 2Kb (128 maximum blocks)
* 20 bits (1Mb address space): 12 4Kb (256 maximum blocks)
* 22 bits (4Mb address space): 13 8Kb (512 maximum blocks)
* 24 bits (16Mb address space): 14 16Kb (1K maximum blocks)
* 32 bits (4Gb address space); 15 32Kb (128K maximum blocks)
*
* The coarser block granularities (ie, 16Kb and 32Kb) may cause problems for certain RAM and/or ROM
* allocations that are contiguous but are allocated out of order, or that have different controller
* requirements. Your choices, for the moment, are either to ensure the allocations are performed in
* order, or to choose smaller nBlockShift values (at the expense of a generating a larger block array).
*/
this.addrTotal = Math.pow(2, this.nBusWidth);
this.nBusLimit = this.nBusMask = (this.addrTotal - 1) | 0;
this.nBlockShift = (this.nBusWidth >> 1) + 2;
if (this.nBlockShift < 10) this.nBlockShift = 10;
if (this.nBlockShift > 15) this.nBlockShift = 15;
this.nBlockSize = 1 << this.nBlockShift;
this.nBlockLen = this.nBlockSize >> 2;
this.nBlockLimit = this.nBlockSize - 1;
this.nBlockTotal = (this.addrTotal / this.nBlockSize) | 0;
this.nBlockMask = this.nBlockTotal - 1;
this.assert(this.nBlockMask <= Bus8080.BlockInfo.num.mask);
/*
* Lists of I/O notification functions: aPortInputNotify and aPortOutputNotify are arrays, indexed by
* port, of sub-arrays which contain:
*
* [0]: registered function to call for every I/O access
*
* The registered function is called with the port address, and if the access was triggered by the CPU,
* the instruction pointer (IP) at the point of access.
*
* WARNING: Unlike the (old) read and write memory notification functions, these support only one
* pair of input/output functions per port. A more sophisticated architecture could support a list
* of chained functions across multiple components, but I doubt that will be necessary here.
*
* UPDATE: The Debugger now piggy-backs on these arrays to indicate ports for which it wants notification
* of I/O. In those cases, the registered component/function elements may or may not be set, but the
* following additional element will be set:
*
* [1]: true to break on I/O, false to ignore I/O
*
* The false case is important if fPortInputBreakAll and/or fPortOutputBreakAll is set, because it allows the
* Debugger to selectively ignore specific ports.
*/
this.aPortInputNotify = [];
this.aPortOutputNotify = [];
this.fPortInputBreakAll = this.fPortOutputBreakAll = false;
/*
* By default, all I/O ports are 1 byte wide; ports that are wider must add themselves to one or both of
* these lists, using addPortInputWidth() and/or addPortOutputWidth().
*/
this.aPortInputWidth = [];
this.aPortOutputWidth = [];
/*
* Allocate empty Memory blocks to span the entire physical address space.
*/
this.initMemory();
this.setReady();
}
/**
* initMemory()
*
* Allocate enough (empty) Memory blocks to span the entire physical address space.
*
* @this {Bus8080}
*/
initMemory()
{
var block = new Memory8080();
block.copyBreakpoints(this.dbg);
this.aMemBlocks = new Array(this.nBlockTotal);
for (var iBlock = 0; iBlock < this.nBlockTotal; iBlock++) {
this.aMemBlocks[iBlock] = block;
}
}
/**
* reset()
*
* @this {Bus8080}
*/
reset()
{
}
/**
* powerUp(data, fRepower)
*
* We don't need a powerDown() handler, because for largely historical reasons, our state is saved by saveMemory(),
* which called by the CPU.
*
* However, we do need a powerUp() handler, because on resumable machines, the Computer's onReset() function calls
* everyone's powerUp() handler rather than their reset() handler.
*
* TODO: Perhaps Computer should be smarter: if there's no powerUp() handler, then fallback to the reset() handler.
* In that case, however, we'd either need to remove the powerUp() stub in Component, or detect the existence of the stub.
*
* @this {Bus8080}
* @param {Object|null} data (always null because we supply no powerDown() handler)
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
powerUp(data, fRepower)
{
if (!fRepower) this.reset();
return true;
}
/**
* addMemory(addr, size, type)
*
* Adds new Memory blocks to the specified address range. Any Memory blocks previously
* added to that range must first be removed via removeMemory(); otherwise, you'll get
* an allocation conflict error. This helps prevent address calculation errors, redundant
* allocations, etc.
*
* We've relaxed some of the original requirements (ie, that addresses must start at a
* block-granular address, or that sizes must be equal to exactly one or more blocks),
* because machines with large block sizes can make it impossible to load certain ROMs at
* their required addresses. Every allocation still allocates a whole number of blocks.
*
* Even so, Bus8080 memory management does NOT provide a general-purpose heap. Most memory
* allocations occur during machine initialization and never change. In particular, there
* is NO support for removing partial-block allocations.
*
* Each Memory block keeps track of a start address (addr) and length (used), indicating
* the used space within the block; any free space that precedes or follows that used space
* can be allocated later, by simply extending the beginning or ending of the previously used
* space. However, any holes that might have existed between the original allocation and an
* extension are subsumed by the extension.
*
* @this {Bus8080}
* @param {number} addr is the starting physical address of the request
* @param {number} size of the request, in bytes
* @param {number} type is one of the Memory8080.TYPE constants
* @return {boolean} true if successful, false if not
*/
addMemory(addr, size, type)
{
var addrNext = addr;
var sizeLeft = size;
var iBlock = addrNext >>> this.nBlockShift;
while (sizeLeft > 0 && iBlock < this.aMemBlocks.length) {
var block = this.aMemBlocks[iBlock];
var addrBlock = iBlock * this.nBlockSize;
var sizeBlock = this.nBlockSize - (addrNext - addrBlock);
if (sizeBlock > sizeLeft) sizeBlock = sizeLeft;
if (block && block.size) {
if (block.type == type) {
/*
* Where there is already a similar block with a non-zero size, we allow the allocation only if:
*
* 1) addrNext + sizeLeft <= block.addr (the request precedes the used portion of the current block), or
* 2) addrNext >= block.addr + block.used (the request follows the used portion of the current block)
*/
if (addrNext + sizeLeft <= block.addr) {
block.used += (block.addr - addrNext);
block.addr = addrNext;
return true;
}
if (addrNext >= block.addr + block.used) {
var sizeAvail = block.size - (addrNext - addrBlock);
if (sizeAvail > sizeLeft) sizeAvail = sizeLeft;
block.used = addrNext - block.addr + sizeAvail;
addrNext = addrBlock + this.nBlockSize;
sizeLeft -= sizeAvail;
iBlock++;
continue;
}
}
return this.reportError(Bus8080.ERROR.ADD_MEM_INUSE, addrNext, sizeLeft);
}
var blockNew = new Memory8080(addrNext, sizeBlock, this.nBlockSize, type);
blockNew.copyBreakpoints(this.dbg, block);
this.aMemBlocks[iBlock++] = blockNew;
addrNext = addrBlock + this.nBlockSize;
sizeLeft -= sizeBlock;
}
if (sizeLeft <= 0) {
this.status("%dKb %s at 0x%04X", Math.floor(size / 1024), Memory8080.TYPE.NAMES[type], addr);
return true;
}
return this.reportError(Bus8080.ERROR.ADD_MEM_BADRANGE, addr, size);
}
/**
* cleanMemory(addr, size)
*
* @this {Bus8080}
* @param {number} addr
* @param {number} size
* @return {boolean} true if all blocks were clean, false if dirty; all blocks are cleaned in the process
*/
cleanMemory(addr, size)
{
var fClean = true;
var iBlock = addr >>> this.nBlockShift;
var sizeBlock = this.nBlockSize - (addr & this.nBlockLimit);
while (size > 0 && iBlock < this.aMemBlocks.length) {
if (this.aMemBlocks[iBlock].fDirty) {
this.aMemBlocks[iBlock].fDirty = fClean = false;
this.aMemBlocks[iBlock].fDirtyEver = true;
}
size -= sizeBlock;
sizeBlock = this.nBlockSize;
iBlock++;
}
return fClean;
}
/**
* scanMemory(info, addr, size)
*
* Returns a BusInfo8080 object for the specified address range.
*
* @this {Bus8080}
* @param {Object} [info] previous BusInfo8080, if any
* @param {number} [addr] starting address of range (0 if none provided)
* @param {number} [size] size of range, in bytes (up to end of address space if none provided)
* @return {Object} updated info (or new info if no previous info provided)
*/
scanMemory(info, addr, size)
{
if (addr == null) addr = 0;
if (size == null) size = (this.addrTotal - addr) | 0;
if (info == null) info = {cbTotal: 0, cBlocks: 0, aBlocks: []};
var iBlock = addr >>> this.nBlockShift;
var iBlockMax = ((addr + size - 1) >>> this.nBlockShift);
info.cbTotal = 0;
info.cBlocks = 0;
while (iBlock <= iBlockMax) {
var block = this.aMemBlocks[iBlock];
info.cbTotal += block.size;
if (block.size) {
info.aBlocks.push(Usr.initBitFields(Bus8080.BlockInfo, iBlock, 0, 0, block.type));
info.cBlocks++
}
iBlock++;
}
return info;
}
/**
* getWidth()
*
* @this {Bus8080}
* @return {number}
*/
getWidth()
{
return this.nBusWidth;
}
/**
* removeMemory(addr, size)
*
* Replaces every block in the specified address range with empty Memory blocks that ignore all reads/writes.
*
* TODO: Update the removeMemory() interface to reflect the relaxed requirements of the addMemory() interface.
*
* @this {Bus8080}
* @param {number} addr
* @param {number} size
* @return {boolean} true if successful, false if not
*/
removeMemory(addr, size)
{
if (!(addr & this.nBlockLimit) && size && !(size & this.nBlockLimit)) {
var iBlock = addr >>> this.nBlockShift;
while (size > 0) {
var blockOld = this.aMemBlocks[iBlock];
var blockNew = new Memory8080(addr);
blockNew.copyBreakpoints(this.dbg, blockOld);
this.aMemBlocks[iBlock++] = blockNew;
addr = iBlock * this.nBlockSize;
size -= this.nBlockSize;
}
return true;
}
return this.reportError(Bus8080.ERROR.REM_MEM_BADRANGE, addr, size);
}
/**
* getMemoryBlocks(addr, size)
*
* @this {Bus8080}
* @param {number} addr is the starting physical address
* @param {number} size of the request, in bytes
* @return {Array} of Memory blocks
*/
getMemoryBlocks(addr, size)
{
var aBlocks = [];
var iBlock = addr >>> this.nBlockShift;
while (size > 0 && iBlock < this.aMemBlocks.length) {
aBlocks.push(this.aMemBlocks[iBlock++]);
size -= this.nBlockSize;
}
return aBlocks;
}
/**
* setMemoryBlocks(addr, size, aBlocks, type)
*
* If no type is specified, then specified address range uses all the provided blocks as-is;
* this form of setMemoryBlocks() is used for complete physical aliases.
*
* Otherwise, new blocks are allocated with the specified type; the underlying memory from the
* provided blocks is still used, but the new blocks may have different access to that memory.
*
* @this {Bus8080}
* @param {number} addr is the starting physical address
* @param {number} size of the request, in bytes
* @param {Array} aBlocks as returned by getMemoryBlocks()
* @param {number} [type] is one of the Memory8080.TYPE constants
*/
setMemoryBlocks(addr, size, aBlocks, type)
{
var i = 0;
var iBlock = addr >>> this.nBlockShift;
while (size > 0 && iBlock < this.aMemBlocks.length) {
var block = aBlocks[i++];
this.assert(block);
if (!block) break;
if (type !== undefined) {
var blockNew = new Memory8080(addr);
blockNew.clone(block, type, this.dbg);
block = blockNew;
}
this.aMemBlocks[iBlock++] = block;
size -= this.nBlockSize;
}
}
/**
* getByte(addr)
*
* @this {Bus8080}
* @param {number} addr is a physical address
* @return {number} byte (8-bit) value at that address
*/
getByte(addr)
{
return this.aMemBlocks[(addr & this.nBusMask) >>> this.nBlockShift].readByte(addr & this.nBlockLimit, addr);
}
/**
* getByteDirect(addr)
*
* This is useful for the Debugger and other components that want to bypass getByte() breakpoint detection.
*
* @this {Bus8080}
* @param {number} addr is a physical address
* @return {number} byte (8-bit) value at that address
*/
getByteDirect(addr)
{
return this.aMemBlocks[(addr & this.nBusMask) >>> this.nBlockShift].readByteDirect(addr & this.nBlockLimit, addr);
}
/**
* getShort(addr)
*
* @this {Bus8080}
* @param {number} addr is a physical address
* @return {number} word (16-bit) value at that address
*/
getShort(addr)
{
var off = addr & this.nBlockLimit;
var iBlock = (addr & this.nBusMask) >>> this.nBlockShift;
if (off != this.nBlockLimit) {
return this.aMemBlocks[iBlock].readShort(off, addr);
}
return this.aMemBlocks[iBlock++].readByte(off, addr) | (this.aMemBlocks[iBlock & this.nBlockMask].readByte(0, addr + 1) << 8);
}
/**
* getShortDirect(addr)
*
* This is useful for the Debugger and other components that want to bypass getShort() breakpoint detection.
*
* @this {Bus8080}
* @param {number} addr is a physical address
* @return {number} word (16-bit) value at that address
*/
getShortDirect(addr)
{
var off = addr & this.nBlockLimit;
var iBlock = (addr & this.nBusMask) >>> this.nBlockShift;
if (off != this.nBlockLimit) {
return this.aMemBlocks[iBlock].readShortDirect(off, addr);
}
return this.aMemBlocks[iBlock++].readByteDirect(off, addr) | (this.aMemBlocks[iBlock & this.nBlockMask].readByteDirect(0, addr + 1) << 8);
}
/**
* setByte(addr, b)
*
* @this {Bus8080}
* @param {number} addr is a physical address
* @param {number} b is the byte (8-bit) value to write (we truncate it to 8 bits to be safe)
*/
setByte(addr, b)
{
this.aMemBlocks[(addr & this.nBusMask) >>> this.nBlockShift].writeByte(addr & this.nBlockLimit, b & 0xff, addr);
}
/**
* setByteDirect(addr, b)
*
* This is useful for the Debugger and other components that want to bypass breakpoint detection AND read-only
* memory protection (for example, this is an interface the ROM component could use to initialize ROM contents).
*
* @this {Bus8080}
* @param {number} addr is a physical address
* @param {number} b is the byte (8-bit) value to write (we truncate it to 8 bits to be safe)
*/
setByteDirect(addr, b)
{
this.aMemBlocks[(addr & this.nBusMask) >>> this.nBlockShift].writeByteDirect(addr & this.nBlockLimit, b & 0xff, addr);
}
/**
* setShort(addr, w)
*
* @this {Bus8080}
* @param {number} addr is a physical address
* @param {number} w is the word (16-bit) value to write (we truncate it to 16 bits to be safe)
*/
setShort(addr, w)
{
var off = addr & this.nBlockLimit;
var iBlock = (addr & this.nBusMask) >>> this.nBlockShift;
if (off != this.nBlockLimit) {
this.aMemBlocks[iBlock].writeShort(off, w & 0xffff, addr);
return;
}
this.aMemBlocks[iBlock++].writeByte(off, w & 0xff, addr);
this.aMemBlocks[iBlock & this.nBlockMask].writeByte(0, (w >> 8) & 0xff, addr + 1);
}
/**
* setShortDirect(addr, w)
*
* This is useful for the Debugger and other components that want to bypass breakpoint detection AND read-only
* memory protection (for example, this is an interface the ROM component could use to initialize ROM contents).
*
* @this {Bus8080}
* @param {number} addr is a physical address
* @param {number} w is the word (16-bit) value to write (we truncate it to 16 bits to be safe)
*/
setShortDirect(addr, w)
{
var off = addr & this.nBlockLimit;
var iBlock = (addr & this.nBusMask) >>> this.nBlockShift;
if (off != this.nBlockLimit) {
this.aMemBlocks[iBlock].writeShortDirect(off, w & 0xffff, addr);
return;
}
this.aMemBlocks[iBlock++].writeByteDirect(off, w & 0xff, addr);
this.aMemBlocks[iBlock & this.nBlockMask].writeByteDirect(0, (w >> 8) & 0xff, addr + 1);
}
/**
* addMemBreak(addr, fWrite)
*
* @this {Bus8080}
* @param {number} addr
* @param {boolean} fWrite is true for a memory write breakpoint, false for a memory read breakpoint
*/
addMemBreak(addr, fWrite)
{
if (DEBUGGER) {
var iBlock = addr >>> this.nBlockShift;
this.aMemBlocks[iBlock].addBreakpoint(addr & this.nBlockLimit, fWrite);
}
}
/**
* removeMemBreak(addr, fWrite)
*
* @this {Bus8080}
* @param {number} addr
* @param {boolean} fWrite is true for a memory write breakpoint, false for a memory read breakpoint
*/
removeMemBreak(addr, fWrite)
{
if (DEBUGGER) {
var iBlock = addr >>> this.nBlockShift;
this.aMemBlocks[iBlock].removeBreakpoint(addr & this.nBlockLimit, fWrite);
}
}
/**
* saveMemory(fAll)
*
* The only memory blocks we save are those marked as dirty, but most likely all of RAM will have been marked dirty,
* and even if our dirty-memory flags were as smart as our dirty-sector flags (ie, were set only when a write changed
* what was already there), it's unlikely that would reduce the number of RAM blocks we must save/restore. At least
* all the ROM blocks should be clean (except in the unlikely event that the Debugger was used to modify them).
*
* All dirty blocks will be stored in a single array, as pairs of block numbers and data arrays, like so:
*
* [iBlock0, [dw0, dw1, ...], iBlock1, [dw0, dw1, ...], ...]
*
* In a normal 4Kb block, there will be 1K DWORD values in the data array. Remember that each DWORD is a signed 32-bit
* integer (because they are formed using bitwise operator rather than floating-point math operators), so don't be
* surprised to see negative numbers in the data.
*
* The above example assumes "uncompressed" data arrays. If we choose to use "compressed" data arrays, the data arrays
* will look like:
*
* [count0, dw0, count1, dw1, ...]
*
* where each count indicates how many times the following DWORD value occurs. A data array length less than 1K indicates
* that it's compressed, since we'll only store them in compressed form if they actually shrank, and we'll use State
* helper methods compress() and decompress() to create and expand the compressed data arrays.
*
* @this {Bus8080}
* @param {boolean} [fAll] (true to save all non-ROM memory blocks, regardless of their dirty flags)
* @return {Array} a
*/
saveMemory(fAll)
{
var i = 0;
var a = [];
for (var iBlock = 0; iBlock < this.nBlockTotal; iBlock++) {
var block = this.aMemBlocks[iBlock];
/*
* We have to check both fDirty and fDirtyEver, because we may have called cleanMemory() on some of
* the memory blocks (eg, video memory), and while cleanMemory() will clear a dirty block's fDirty flag,
* it also sets the dirty block's fDirtyEver flag, which is left set for the lifetime of the machine.
*/
if (fAll && block.type != Memory8080.TYPE.ROM || block.fDirty || block.fDirtyEver) {
a[i++] = iBlock;
a[i++] = State.compress(block.save());
}
}
return a;
}
/**
* restoreMemory(a)
*
* This restores the contents of all Memory blocks; called by CPUState.restore().
*
* In theory, we ONLY have to save/restore block contents. Other block attributes,
* like the type, the memory controller (if any), and the active memory access functions,
* should already be restored, since every component (re)allocates all the memory blocks
* it was using when it's restored. And since the CPU is guaranteed to be the last
* component to be restored, all those blocks (and their attributes) should be in place now.
*
* See saveMemory() for more information on how the memory block contents are saved.
*
* @this {Bus8080}
* @param {Array} a
* @return {boolean} true if successful, false if not
*/
restoreMemory(a)
{
var i;
for (i = 0; i < a.length - 1; i += 2) {
var iBlock = a[i];
var adw = a[i+1];
if (adw && adw.length < this.nBlockLen) {
adw = State.decompress(adw, this.nBlockLen);
}
var block = this.aMemBlocks[iBlock];
if (!block || !block.restore(adw)) {
/*
* Either the block to restore hasn't been allocated, indicating a change in the machine
* configuration since it was last saved (the most likely explanation) or there's some internal
* inconsistency (eg, the block size is wrong).
*/
Component.error("Unable to restore memory block " + iBlock);
return false;
}
}
return true;
}
/**
* addPortInputBreak(port)
*
* @this {Bus8080}
* @param {number} [port]
* @return {boolean} true if break on port input enabled, false if disabled
*/
addPortInputBreak(port)
{
if (port === undefined) {
this.fPortInputBreakAll = !this.fPortInputBreakAll;
return this.fPortInputBreakAll;
}
if (this.aPortInputNotify[port] === undefined) {
this.aPortInputNotify[port] = [null, false];
}
this.aPortInputNotify[port][1] = !this.aPortInputNotify[port][1];
return this.aPortInputNotify[port][1];
}
/**
* addPortInputNotify(start, end, fn)
*
* Add a port input-notification handler to the list of such handlers.
*
* @this {Bus8080}
* @param {number} start port address
* @param {number} end port address
* @param {function(number,number)} fn is called with the port and IP values at the time of the input
*/
addPortInputNotify(start, end, fn)
{
if (fn !== undefined) {
for (var port = start; port <= end; port++) {
if (this.aPortInputNotify[port] !== undefined) {
Component.warning("Input port " + Str.toHexWord(port) + " already registered");
continue;
}
this.aPortInputNotify[port] = [fn, false];
if (MAXDEBUG) this.log("addPortInputNotify(" + Str.toHexWord(port) + ")");
}
}
}
/**
* addPortInputTable(component, table, offset)
*
* Add port input-notification handlers from the specified table (a batch version of addPortInputNotify)
*
* @this {Bus8080}
* @param {Component} component
* @param {Object} table
* @param {number} [offset] is an optional port offset
*/
addPortInputTable(component, table, offset)
{
if (offset === undefined) offset = 0;
if (table) {
for (var port in table) {
this.addPortInputNotify(+port + offset, +port + offset, table[port].bind(component));
}
}
}
/**
* addPortInputWidth(port, size)
*
* By default, all input ports are 1 byte wide; ports that are wider must call this function.
*
* @this {Bus8080}
* @param {number} port
* @param {number} size (1, 2 or 4)
*/
addPortInputWidth(port, size)
{
this.aPortInputWidth[port] = size;
}
/**
* checkPortInputNotify(port, size, addrIP)
*
* @this {Bus8080}
* @param {number} port
* @param {number} size (1, 2 or 4)
* @param {number} [addrIP] is the IP value at the time of the input
* @return {number} simulated port data
*
* NOTE: It seems that parts of the ROM BIOS (like the RS-232 probes around F000:E5D7 in the 5150 BIOS)
* assume that ports for non-existent hardware return 0xff rather than 0x00, hence my new default (0xff) below.
*/
checkPortInputNotify(port, size, addrIP)
{
var data = 0, shift = 0;
while (size > 0) {
var aNotify = this.aPortInputNotify[port];
var sizePort = this.aPortInputWidth[port] || 1;
var maskPort = (sizePort == 1? 0xff : (sizePort == 2? 0xffff : -1));
var dataPort = maskPort;
/*
* TODO: We need to decide what to do about 8-bit I/O to a 16-bit port (ditto for 16-bit I/O
* to a 32-bit port). We probably should pass the size through to the aNotify[0] handler,
* and let it decide what to do, but I don't feel like changing all the I/O handlers right now.
* The good news, at least, is that the 8-bit handlers would not have to do anything special.
* This assert will warn us if this is a pressing need.
*/
this.assert(size >= sizePort);
if (aNotify !== undefined) {
if (aNotify[0]) {
dataPort = aNotify[0](port, addrIP);
if (dataPort === undefined) {
dataPort = maskPort;
} else {
dataPort &= maskPort;
}
}
if (DEBUGGER && this.dbg && this.fPortInputBreakAll != aNotify[1]) {
this.dbg.checkPortInput(port, size, dataPort);
}
}
else {
if (DEBUGGER && this.dbg) {
this.dbg.messageIO(this, port, null, addrIP);
if (this.fPortInputBreakAll) this.dbg.checkPortInput(port, size, dataPort);
}
}
data |= dataPort << shift;
shift += (sizePort << 3);
port += sizePort;
size -= sizePort;
}
this.assert(!size);
return data;
}
/**
* addPortOutputBreak(port)
*
* @this {Bus8080}
* @param {number} [port]
* @return {boolean} true if break on port output enabled, false if disabled
*/
addPortOutputBreak(port)
{
if (port === undefined) {
this.fPortOutputBreakAll = !this.fPortOutputBreakAll;
return this.fPortOutputBreakAll;
}
if (this.aPortOutputNotify[port] === undefined) {
this.aPortOutputNotify[port] = [null, false];
}
this.aPortOutputNotify[port][1] = !this.aPortOutputNotify[port][1];
return this.aPortOutputNotify[port][1];
}
/**
* addPortOutputNotify(start, end, fn)
*
* Add a port output-notification handler to the list of such handlers.
*
* @this {Bus8080}
* @param {number} start port address
* @param {number} end port address
* @param {function(number,number)} fn is called with the port and IP values at the time of the output
*/
addPortOutputNotify(start, end, fn)
{
if (fn !== undefined) {
for (var port = start; port <= end; port++) {
if (this.aPortOutputNotify[port] !== undefined) {
Component.warning("Output port " + Str.toHexWord(port) + " already registered");
continue;
}
this.aPortOutputNotify[port] = [fn, false];
if (MAXDEBUG) this.log("addPortOutputNotify(" + Str.toHexWord(port) + ")");
}
}
}
/**
* addPortOutputTable(component, table, offset)
*
* Add port output-notification handlers from the specified table (a batch version of addPortOutputNotify)
*
* @this {Bus8080}
* @param {Component} component
* @param {Object} table
* @param {number} [offset] is an optional port offset
*/
addPortOutputTable(component, table, offset)
{
if (offset === undefined) offset = 0;
if (table) {
for (var port in table) {
this.addPortOutputNotify(+port + offset, +port + offset, table[port].bind(component));
}
}
}
/**
* addPortOutputWidth(port, size)
*
* By default, all output ports are 1 byte wide; ports that are wider must call this function.
*
* @this {Bus8080}
* @param {number} port
* @param {number} size (1, 2 or 4)
*/
addPortOutputWidth(port, size)
{
this.aPortOutputWidth[port] = size;
}
/**
* checkPortOutputNotify(port, size, data, addrIP)
*
* @this {Bus8080}
* @param {number} port
* @param {number} size
* @param {number} data
* @param {number} [addrIP] is the IP value at the time of the output
*/
checkPortOutputNotify(port, size, data, addrIP)
{
var shift = 0;
while (size > 0) {
var aNotify = this.aPortOutputNotify[port];
var sizePort = this.aPortOutputWidth[port] || 1;
var maskPort = (sizePort == 1? 0xff : (sizePort == 2? 0xffff : -1));
var dataPort = (data >>>= shift) & maskPort;
/*
* TODO: We need to decide what to do about 8-bit I/O to a 16-bit port (ditto for 16-bit I/O
* to a 32-bit port). We probably should pass the size through to the aNotify[0] handler,
* and let it decide what to do, but I don't feel like changing all the I/O handlers right now.
* The good news, at least, is that the 8-bit handlers would not have to do anything special.
* This assert will warn us if this is a pressing need.
*/
this.assert(size >= sizePort);
if (aNotify !== undefined) {
if (aNotify[0]) {
aNotify[0](port, dataPort, addrIP);
}
if (DEBUGGER && this.dbg && this.fPortOutputBreakAll != aNotify[1]) {
this.dbg.checkPortOutput(port, size, dataPort);
}
}
else {
if (DEBUGGER && this.dbg) {
this.dbg.messageIO(this, port, dataPort, addrIP);
if (this.fPortOutputBreakAll) this.dbg.checkPortOutput(port, size, dataPort);
}
}
shift += (sizePort << 3);
port += sizePort;
size -= sizePort;
}
this.assert(!size);
}
/**
* removePortInputNotify(start, end)
*
* Remove port input-notification handler(s) (to be ENABLED later if needed)
*
* @this {Bus8080}
* @param {number} start address
* @param {number} end address
*
removePortInputNotify(start, end)
{
for (var port = start; port < end; port++) {
if (this.aPortInputNotify[port]) {
delete this.aPortInputNotify[port];
}
}
}
*/
/**
* removePortOutputNotify(start, end)
*
* Remove port output-notification handler(s) (to be ENABLED later if needed)
*
* @this {Bus8080}
* @param {number} start address
* @param {number} end address
*
removePortOutputNotify(start, end)
{
for (var port = start; port < end; port++) {
if (this.aPortOutputNotify[port]) {
delete this.aPortOutputNotify[port];
}
}
}
*/
/**
* reportError(op, addr, size, fQuiet)
*
* @this {Bus8080}
* @param {number} op
* @param {number} addr