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ScoreController.cs
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ScoreController.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class ScoreController : MonoBehaviour
{
private int scorePlayer1 = 0;
private int scorePlayer2 = 0;
public GameObject scoreTextPlayer1;
public GameObject scoreTextPlayer2;
public int goalToWin;
// Update is called once per frame
void Update()
{
if (this.scorePlayer1 >= this.goalToWin || this.scorePlayer2 >= this.goalToWin)
{
Debug.Log("Game Won");
SceneManager.LoadScene("GameOver");
}
}
private void FixedUpdate()
{
Text uiScorePlayer1 = this.scoreTextPlayer1.GetComponent<Text>();
uiScorePlayer1.text = this.scorePlayer1.ToString();
Text uiScorePlayer2 = this.scoreTextPlayer2.GetComponent<Text>();
uiScorePlayer2.text = this.scorePlayer2.ToString();
}
public void GoalPlayer1()
{
this.scorePlayer1++;
}
public void GoalPlayer2()
{
this.scorePlayer2++;
}
}