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app.js
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app.js
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const canvas = document.getElementById("jsCanvas");
const ctx = canvas.getContext("2d");
const colors = document.getElementsByClassName("jsColor");
const range = document.getElementById("jsRange");
const mode = document.getElementById("jsMode");
const saveBtn = document.getElementById("jsSave");
const INITIAL_COLOR = "#2c2c2c";
const CANVAS_SIZE = 520;
canvas.width = CANVAS_SIZE;
canvas.height = CANVAS_SIZE;
//Canvas 기본 배경 색상 설정
ctx.fillStyle = "#ffffff";
ctx.fillRect(0, 0, CANVAS_SIZE, CANVAS_SIZE);
ctx.strokeStyle = INITIAL_COLOR;
ctx.fillStyle = INITIAL_COLOR;
ctx.lineWidth = 2.5;
let painting = false;
let filling = false;
function stopPainting() {
painting = false;
}
function startPainting() {
painting = true;
}
function onMouseMove(event) {
const x = event.offsetX;
const y = event.offsetY;
//console.log(x,y);
// path 만들기 시작점
if(!painting) {
ctx.beginPath();
ctx.moveTo(x, y);
} else {
ctx.lineTo(x, y);
ctx.stroke();
//ctx.closePath();
}
}
// 컬러 체인지
function handleColorClick(event) {
//console.log(event.target.style);
const color = event.target.style.backgroundColor;
ctx.strokeStyle = color;
ctx.fillStyle = color;
}
function handleRangeChange(event) {
//console.log(event.target.value);
const size = event.target.value;
ctx.lineWidth = size;
}
function handleModeClick() {
if(filling === true){
filling = false;
mode.innerText = "Fill";
} else {
filling = true;
mode.innerText = "Paint";
}
}
function handleCanvasClick() {
if(filling){
ctx.fillRect(0, 0, CANVAS_SIZE, CANVAS_SIZE);
}
}
// 마우스 우클릭 방지
function handleCM(event) {
event.preventDefault();
}
// save img
function handleSaveClick() {
const image = canvas.toDataURL("image/png");
//console.log(image);
const link = document.createElement("a");
link.href = image;
link.download = "sample";
//console.log(link);
link.click();
}
// check
if (canvas) {
canvas.addEventListener("mousemove", onMouseMove);
canvas.addEventListener("mousedown", startPainting); // 클릭했을때 발생하는 이벤트
canvas.addEventListener("mouseup", stopPainting); // 클릭을 뗴었을때 이벤트
canvas.addEventListener("mouseleave", stopPainting); // 클릭 범위를 벗어났을때 이벤트
canvas.addEventListener("click", handleCanvasClick);
//contextmenu hidden
canvas.addEventListener("contextmenu", handleCM);
}
// 각 아이템을 배열로 만들고 클릭 이벤트 추가
Array.from(colors).forEach(color =>
color.addEventListener("click", handleColorClick)
);
//console.log(Array.from(colors));s
if(range){
range.addEventListener("input", handleRangeChange);
}
if(mode){
mode.addEventListener("click", handleModeClick);
}
if(saveBtn){
saveBtn.addEventListener("click", handleSaveClick);
}