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game.js
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game.js
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var buttonColours= ["red", "blue", "green", "yellow"];
var gamePattern =[];
var userClickedPattern=[];
var level=0;
var start = false;
$(document).keypress(function(){
if(!start){
$("#level-title").text("Level " + level);
nextSequence();
start = true;
}
});
$(".btn").click( function(){
//Get id from buttos and put in inside (userClickedPattern) Array
var userChosenColour=$(this).attr("id");
userClickedPattern.push(userChosenColour);
checkAnswer(userClickedPattern.length-1);
// generate sounds on button click
playSound(userChosenColour);
//add css class (.pressed) to clicked button
animatePress(userChosenColour);
});
function nextSequence(){
userClickedPattern=[];
level++;
$("#level-title").text("Level " + level);
// generates random number
var randomNumber = Math.floor(Math.random()*4)
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
// animate fadeIn and FadeOut
$("#"+randomChosenColour).fadeOut(100).fadeIn(100);
// generate sounds
playSound(randomChosenColour);
}
// Get audio files fron sounds folder
function playSound(name){
var audio= new Audio("sounds/"+name+".mp3").play();
}
// to get css class called (.pressed)
function animatePress(currentClor){
$("#"+currentClor).addClass("pressed");
//TimeOut animation
setTimeout(function(){
$("."+currentClor).removeClass("pressed");
}, 100);
}
function checkAnswer(currentLevel){
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]){
if(userClickedPattern.length === gamePattern.length){
setTimeout(function(){
nextSequence();
}, 1000);
}
}else {
playSound("wrong");
$("body").addClass("game-over");
$("#level-title").text("Game Over, press any key to restart the game");
setTimeout(function (){
$("body").removeClass("game-over");
}, 200);
startOver();
}
}
// For Restarting the game
function restart(){
startOver();
$("#level-title").text("Press Any Key on keyboard to Start");
}
function startOver(){
level=0;
gamePattern=[];
start = false;
}