-
-
Notifications
You must be signed in to change notification settings - Fork 209
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Enhancement] Add a mobile outfit bag #167
Labels
Comments
client.lua in qb-target replace with this Bones.Options['boot'] = {
["ClothingTrunkBag"] = {
icon = "fas fa-shirt",
label = "Outfits",
type = "client",
event = "qb-clothing:client:openOutfitMenu",
distance = 0.9,
},
["Hop In Trunk"] = {
icon = "fas fa-truck-ramp-box",
label = "Hop In Trunk",
type = "client",
event = "qb-trunk:client:GetIn",
distance = 0.9
},
["Toggle Trunk"] = {
icon = "fas fa-truck-ramp-box",
label = "Toggle Trunk",
action = function(entity)
ToggleDoor(entity, BackEngineVehicles[GetEntityModel(entity)] and 4 or 5)
end,
distance = 0.9
}
}
end |
hi i wondering how we can do this to esx server that use ox_inventory |
That has nothing to do with ox_inventory. Its related to QB-Target. You'd have to find a target-eye resource for ESX and then replace the event accordingly |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Just as the title says, i think it would make sense to have a bag which you can use to change outfits or maybe be able to change outfits via the car's trunk?
The text was updated successfully, but these errors were encountered: