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This repository has been archived by the owner on May 21, 2021. It is now read-only.
Nasu is a spritesheet and nametable editor created to help us design and assemble the assets of our famicon games. It can import and export both .chr spritesheets and .asm nametables. To change the palette color, use the theme ecosystem files.
The application was initially created for internal use, but was later made available as a free and open source software.
Controls
∷ Toggle Menubar Tab
∷ Open Theme ^Shift+O
∷ Reset Theme ^Backspace
File New ^N
File Import .chr ^O
File Import .asm ^Shift+L
File Export .chr ^S
File Export .asm ^Shift+S
Select Move Up W
Select Move Right D
Select Move Down S
Select Move Left A
Sprite Select Color1 1
Sprite Select Color2 2
Sprite Select Color3 3
Sprite Select Color4 4
Sprite Erase Backspace
Tile Erase Shift+Backspace
Tile Toggle Page Space
View Toggle Guides H
FAQs
A few design decisions rely on the target platform and its limitations, here are a few explanations.
> Why can't I draw on the lower 2 rows?
They are restricted, the NES can only display up to 32x30 sprites, the data located at that location in memory is used to store the background attributes.