Serialization is the process of converting a data structure or object into a sequence of bits so that it can be stored in a file or memory buffer, or transmitted across a network connection link to be reconstructed later in the same or another computer environment.
Design an algorithm to serialize and deserialize a binary tree. There is no restriction on how your serialization/deserialization algorithm should work. You just need to ensure that a binary tree can be serialized to a string and this string can be deserialized to the original tree structure.
Example:
You may serialize the following tree:
1
/ \
2 3
/ \
4 5
as "[1,2,3,null,null,4,5]"
Clarification: The above format is the same as how LeetCode serializes a binary tree. You do not necessarily need to follow this format, so please be creative and come up with different approaches yourself.
Note: Do not use class member/global/static variables to store states. Your serialize and deserialize algorithms should be stateless.
/**
* Definition for a binary tree node.
* public class TreeNode {
* public var val: Int
* public var left: TreeNode?
* public var right: TreeNode?
* public init(_ val: Int) {
* self.val = val
* self.left = nil
* self.right = nil
* }
* }
*/
class Codec {
func serialize(_ root: TreeNode?) -> String {
return preOrder(root)
}
func preOrder(_ node: TreeNode?) -> String {
guard let node = node else { return "@" }
return "\(node.val),\(preOrder(node.left)),\(preOrder(node.right))"
}
func deserialize(_ data: String) -> TreeNode? {
var data = data.split(separator: ",")
return preOrder(&data)
}
func preOrder(_ data: inout [Substring]) -> TreeNode? {
guard !data.isEmpty else { return nil }
switch data.removeFirst() {
case "@":
return nil
case let val:
let node = TreeNode(Int(val)!)
node.left = preOrder(&data)
node.right = preOrder(&data)
return node
}
}
}
// Your Codec object will be instantiated and called as such:
// var codec = Codec()
// codec.deserialize(codec.serialize(root))