Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mining part 2 #20

Open
2 tasks
mworzala opened this issue Aug 17, 2022 · 1 comment
Open
2 tasks

Mining part 2 #20

mworzala opened this issue Aug 17, 2022 · 1 comment
Labels
first release Needs to be completed for the first release

Comments

@mworzala
Copy link
Collaborator

Two new features will be needed for mining:

  • Mining levels. If your pickaxe has a mining level lower than the ore itself, you can still break it but nothing will be dropped on the ground.
  • Critical strikes. You have a chance to get a critical strike on a block (with support for modifiers) which will do extra damage and show a particle effect/play a sound.
@mworzala mworzala added the first release Needs to be completed for the first release label Aug 18, 2022
@mworzala
Copy link
Collaborator Author

Mining level should probably be a loot predicate rather than hardcoding something into the break handler

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
first release Needs to be completed for the first release
Projects
None yet
Development

No branches or pull requests

1 participant