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Basic entity behavior #19

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mworzala opened this issue Aug 17, 2022 · 0 comments · May be fixed by #28
Open

Basic entity behavior #19

mworzala opened this issue Aug 17, 2022 · 0 comments · May be fixed by #28
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first release Needs to be completed for the first release

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@mworzala
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Introducing basic entity behavior trees. For now, they will only support sequential and very basic conditional decision making (eg start following a player if it is nearby).

The system will have support for Hydrazine, EnoriaPF, and my own experimental (and incomplete) pathfinder. Each one has problems and may be better in one case than another. For example, Enodia supports swimming, whereas mine currently does not. But Enodia does not support jumping and cliff avoidance, whereas mine does.

@mworzala mworzala added the first release Needs to be completed for the first release label Aug 17, 2022
@mworzala mworzala self-assigned this Aug 17, 2022
@GreatWyrm GreatWyrm linked a pull request Aug 23, 2022 that will close this issue
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