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parse.py
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parse.py
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import re
import discord
import random
import logging
from utils import get_modified_num, get_moves, get_cap
from language_handler import get_translation
from config_interactions import get_raw_lang, get_dicedisplay
from playbook_interactions import get_character
from constants import LABELS, CONDITIONS, VALUE, dice, modifier_emojis
##Setup the big sub
def mad_parse(message):
msg = message.content
user = message.author.display_name
blob = ""
capital = ""
phrase = ""
word = ""
mod = ""
num = int(0)
quiet = 0
match = 0
# parse command into parts
msg = msg.lower()
searchStr1 = r'[a-z]+'
searchStr2 = r'[\+\-]'
searchStr3 = r'[1234567890]'
log_line = ''
result1 = re.search(searchStr1, msg)
if result1:
log_line = log_line + result1.group(0)
word = result1.group(0)
else: log_line = log_line + "no cmd "
result2 = re.search(searchStr2, msg)
if result2:
log_line = log_line + result2.group()
mod = result2.group(0)
else: log_line = log_line + "no mod "
result3 = re.search(searchStr3, msg)
if result3:
log_line = log_line + result3.group(0)
num = int(result3.group(0))
else: log_line = log_line + "no num "
lang = get_raw_lang(message)
json_array = get_moves(lang)
# figure out which type of modifier it is#
# lookup a table for the big blob of text and a wee blob#
for p in json_array['moves']:
if p['shortName'] == word:
blob = p['blob']
capital = p['capital']
phrase = p['phrase']
img = p['img']
roll = p['requiresRolling']
label = p['label']
condition = p.get('condition', '')
match = 1
#Quiet mode
searchStr4 = r'!!'
result4 = re.search(searchStr4, msg)
if result4: quiet = 1
if "?" in msg:
roll = False
quiet = 0
#Find out if user has dicedisplay set to false
dicedisplay = True
dicedisplay = get_dicedisplay(message, lang)
#Ugly format blob!#
if match == 1 : #lets us ignore ! prefix commands that aren't in our list
character = get_character(message)
embed=discord.Embed(title=f"{capital}", colour=5450873)
embed.set_footer(text=" ")
embed.set_author(name=f"{user} {phrase}")
#embed.set_author(name=f"{user} {phrase}")
embed.set_thumbnail(url=img)
desc = get_translation(lang, 'description')
if quiet == 0: embed.add_field(name=desc, value=f"{blob}") # don't include the blob if we're in quiet mode (!!)
addendum = None
if roll:
addendum = handle_roll(character, message, embed, num, mod, lang, label, condition, user)
# embed.set_footer(text=" ")
# embed.set_author(name=f"{user} {phrase}")
if dicedisplay:
return (embed, addendum)
return (embed, '')
else:
return None
def get_modifier_from_character(labels, conditions, label, condition, user, lang):
mod = 0
character_label = ''
character_condition = ''
if condition and conditions[condition]:
mod = -2
character_condition = get_translation(lang, 'dice_rolling.condition_text')(condition, user)
if label == CONDITIONS:
conditions_count = 0
for condition in conditions:
if conditions[condition]:
conditions_count += 1
character_condition = get_translation(lang, 'dice_rolling.conditions_marked')(conditions_count, user)
return (mod + conditions_count, character_condition, character_label)
if label not in ['adult', 'basic', 'flat']:
mod += labels[label][VALUE]
character_label = get_translation(lang, 'dice_rolling.label')(label.title(), labels[label][VALUE])
return (mod, character_condition, character_label)
def handle_roll(character, embed, num, mod, lang, label, condition, user):
#character = get_character(message) #get it higher up instead
character_label = ''
character_condition = ''
char_mod = 0
command_mod = ''
if character:
user = character['characterName']
(char_mod, character_condition, character_label) = get_modifier_from_character(character[LABELS], character[CONDITIONS], label, condition, user, lang)
# logger.info("Accessing " + character['characterName'])
num_calc = get_modified_num(mod, num)
command_mod = num_calc #before the character mod is applied but after it's capped
num_calc = get_cap(num_calc + char_mod)
return add_result(embed, num_calc, mod, lang, character_label, character_condition, user, command_mod)
def add_result (embed, num_calc, mod, lang, character_label, character_condition, user, command_mod):
"""
Rolls dice, mutates embed with result, returns emoji
corresponding to the dice components of the result.
"""
#do dice rolling
result1 = random.randrange(1,7) ##first d6
result2 = random.randrange(1,7) ##second d6
die1 = get_die(result1)
die2 = get_die(result2)
mod_emoji = get_mod_emoji(num_calc)
result_tot = result1 + result2 + num_calc
if mod == '-':
modifier_to_show = ''
else:
modifier_to_show = f' {mod}'
calculation_title = get_translation(lang, 'dice_rolling.calculation_title')
calculation = get_translation(lang, 'dice_rolling.calculation')(result1, result2, modifier_to_show, num_calc)
if character_condition: calculation = character_condition + calculation
if character_label: calculation = character_label + calculation
result = get_translation(lang, 'dice_rolling.result')
if command_mod: calculation = get_translation(lang, 'dice_rolling.command_modifier')(command_mod) + calculation
embed.add_field(name=calculation_title, value=calculation, inline=False)
embed.add_field(name=result, value=f"**{result_tot}**")
return die1 + " " + die2 + " " + mod_emoji
def get_die (result):
"""
Just does some sweet emoji lookups in the dictionary
:param result: is the side of a 6 sided die you're looking for
:return: is the id of the relevant emoji
"""
for d in dice:
if d[0] == result:
emoji = f'<:{d[1]}:{d[2]}>'
return emoji
def get_mod_emoji(mod_num):
"""
:param mod_num: result form earlier command, lookup after being limited by cap and floor
:return: modifier emoji
"""
mod_emoji = ''
for e in modifier_emojis:
if e[0] == mod_num:
mod_emoji = f'<:{e[1]}:{e[2]}>'
return mod_emoji