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Noticed that a couple of times as well. After doing a pull on the project or switching branches, there's a high chance of getting locked while refreshing it.
Needs confirmation.
File watchers are triggered outside of main thread and potentially code could run even if Unity is doing main reload?
Not sure why that'd lock reloading.
There are some settings in code that'll use LockAssemblyReload - maybe that somehow could contribute?
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