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model_menu_section_category.go
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model_menu_section_category.go
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// Copyright 2024 Grabtaxi Holdings PTE LTE (GRAB), All rights reserved.
// Use of this source code is governed by an MIT-style license that can be found in the LICENSE file
/*
GrabFood
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 1.1.3
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package grabfood
import (
"encoding/json"
"fmt"
)
// checks if the MenuSectionCategory type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &MenuSectionCategory{}
// MenuSectionCategory struct for MenuSectionCategory
type MenuSectionCategory struct {
// The category's ID that is on the partner system. This ID should be unique with a min length of 1 and max of 64.
Id string `json:"id"`
// The name of the category.
Name string `json:"name"`
// Translation of the category name. Only support up to 1 translated language. Refer [Menu Translation](#section/Menu-Translation).
NameTranslation *map[string]string `json:"nameTranslation,omitempty"`
// The status for the category. Refer to FAQs for more details about [availableStatus](#section/Menu/What-is-availableStatus).
AvailableStatus string `json:"availableStatus"`
// An array of item JSON objects. Max 300 allowed per category. Refer to [Items](#items) for more information.
Items []MenuSectionCategoryItem `json:"items"`
AdditionalProperties map[string]interface{}
}
type _MenuSectionCategory MenuSectionCategory
// NewMenuSectionCategory instantiates a new MenuSectionCategory object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewMenuSectionCategory(id string, name string, availableStatus string, items []MenuSectionCategoryItem) *MenuSectionCategory {
this := MenuSectionCategory{}
this.Id = id
this.Name = name
this.AvailableStatus = availableStatus
this.Items = items
return &this
}
// NewMenuSectionCategoryWithDefaults instantiates a new MenuSectionCategory object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewMenuSectionCategoryWithDefaults() *MenuSectionCategory {
this := MenuSectionCategory{}
return &this
}
// GetId returns the Id field value
func (o *MenuSectionCategory) GetId() string {
if o == nil {
var ret string
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *MenuSectionCategory) GetIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *MenuSectionCategory) SetId(v string) {
o.Id = v
}
// GetName returns the Name field value
func (o *MenuSectionCategory) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *MenuSectionCategory) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *MenuSectionCategory) SetName(v string) {
o.Name = v
}
// GetNameTranslation returns the NameTranslation field value if set, zero value otherwise.
func (o *MenuSectionCategory) GetNameTranslation() map[string]string {
if o == nil || IsNil(o.NameTranslation) {
var ret map[string]string
return ret
}
return *o.NameTranslation
}
// GetNameTranslationOk returns a tuple with the NameTranslation field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *MenuSectionCategory) GetNameTranslationOk() (*map[string]string, bool) {
if o == nil || IsNil(o.NameTranslation) {
return nil, false
}
return o.NameTranslation, true
}
// HasNameTranslation returns a boolean if a field has been set.
func (o *MenuSectionCategory) HasNameTranslation() bool {
if o != nil && !IsNil(o.NameTranslation) {
return true
}
return false
}
// SetNameTranslation gets a reference to the given map[string]string and assigns it to the NameTranslation field.
func (o *MenuSectionCategory) SetNameTranslation(v map[string]string) {
o.NameTranslation = &v
}
// GetAvailableStatus returns the AvailableStatus field value
func (o *MenuSectionCategory) GetAvailableStatus() string {
if o == nil {
var ret string
return ret
}
return o.AvailableStatus
}
// GetAvailableStatusOk returns a tuple with the AvailableStatus field value
// and a boolean to check if the value has been set.
func (o *MenuSectionCategory) GetAvailableStatusOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.AvailableStatus, true
}
// SetAvailableStatus sets field value
func (o *MenuSectionCategory) SetAvailableStatus(v string) {
o.AvailableStatus = v
}
// GetItems returns the Items field value
func (o *MenuSectionCategory) GetItems() []MenuSectionCategoryItem {
if o == nil {
var ret []MenuSectionCategoryItem
return ret
}
return o.Items
}
// GetItemsOk returns a tuple with the Items field value
// and a boolean to check if the value has been set.
func (o *MenuSectionCategory) GetItemsOk() ([]MenuSectionCategoryItem, bool) {
if o == nil {
return nil, false
}
return o.Items, true
}
// SetItems sets field value
func (o *MenuSectionCategory) SetItems(v []MenuSectionCategoryItem) {
o.Items = v
}
func (o MenuSectionCategory) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o MenuSectionCategory) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["id"] = o.Id
toSerialize["name"] = o.Name
if !IsNil(o.NameTranslation) {
toSerialize["nameTranslation"] = o.NameTranslation
}
toSerialize["availableStatus"] = o.AvailableStatus
toSerialize["items"] = o.Items
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *MenuSectionCategory) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"id",
"name",
"availableStatus",
"items",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varMenuSectionCategory := _MenuSectionCategory{}
err = json.Unmarshal(data, &varMenuSectionCategory)
if err != nil {
return err
}
*o = MenuSectionCategory(varMenuSectionCategory)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "id")
delete(additionalProperties, "name")
delete(additionalProperties, "nameTranslation")
delete(additionalProperties, "availableStatus")
delete(additionalProperties, "items")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableMenuSectionCategory struct {
value *MenuSectionCategory
isSet bool
}
func (v NullableMenuSectionCategory) Get() *MenuSectionCategory {
return v.value
}
func (v *NullableMenuSectionCategory) Set(val *MenuSectionCategory) {
v.value = val
v.isSet = true
}
func (v NullableMenuSectionCategory) IsSet() bool {
return v.isSet
}
func (v *NullableMenuSectionCategory) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableMenuSectionCategory(val *MenuSectionCategory) *NullableMenuSectionCategory {
return &NullableMenuSectionCategory{value: val, isSet: true}
}
func (v NullableMenuSectionCategory) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableMenuSectionCategory) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}