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Hello, |
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Answered by
Kangz
May 21, 2024
Replies: 1 comment 2 replies
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It isn't possible with depth buffers, there can only be a single one attached. You could do something like use a depth buffer with depthwrite and depthCompare <= and a R32Float attachment with |
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2 replies
Answer selected by
jay19240
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It isn't possible with depth buffers, there can only be a single one attached.
You could do something like use a depth buffer with depthwrite and depthCompare <= and a R32Float attachment with
GPUBlendOperation
max, but that's kind of a hack and might not work depending on what you want to do with the data afterwards.