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WebXR Postprocessing #4264
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More on WebXR iOS support: It is currently in an "experimental state", which is accessible through: It is disabled by default, and I am not sure how well it will work in the case of model-viewer, though it might be interesting to test. Additionally, apple has the RealityKit API for AR experiences on IOS, which does allow for custom postprocessing, however this is only for c/swift IOS apps, while browsers are limited to quick look which is not customizable. |
Indeed, this would be an Android-only feature for now, since iOS doesn't yet support WebXR. We don't actually use three's |
That's actually SceneViewer on Android, which also can't support this, since like QuickLook, it's a separate app. Only WebXR mode can be made to work (though I don't think it does yet). |
@elalish Hello. I'm looking for applying some custom postprocessing effects on AR mode (webxr). Could you please give me a hint on how I may achieve this goal? |
It's hasn't quite been implemented yet, but I don't think it should be too hard. Basically we need a similar update to the render loop in |
I did checks on https://modelviewer.dev/examples/postprocessing/
Is it possible to have the bloom effect working on AR viewer as well like it’s the case now for 3D viewer please?
Thank you
Best
Originally posted by @zelghrabi-edu in #3948 (comment)
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