-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Better to use osu!standard hit windows instead of generic hit windows? #146
Comments
Personally, I've thought of it being more like 8k mania, and mania has 5 hit windows (rainbow, 300, 200, 100, 50), while std only has 3 (300, 100, 50). |
It's similar in controls sure, but the game mechanics are entirely different, and I find it very hard to hold accuracy when playing. Also, mania has less things to keep track of visually, while this has around the same mental load as osu!standard. That's why i propose changing the hit window to osu!standard. Anyway, feel free to ignore this if you want, I still have a lot of fun playing this nonetheless. |
I agree with @longnguyen2004, standard hit windows would look nicer in my opinion. |
👍 Yeah ok, I'll add a mod for this if a few more people say the same thing (or whenever I find the time to). Just a little surprising to me haha, since I thought this game mode would appeal more to the mania type players. Edit: Actually, I'd probably do it the other way around, i.e. std hit windows by default, and mania hit windows by mod. |
Just so you know, I'm a top mania player 😊 Anyway, in osu!mania, there's not much on the screen aside from notes falling down, so the timings can be very tight and it's still playable. This ruleset however is comparable to osu!standard in terms of information to process, and the fixed keybinds don't really make it any easier to play. That's why I proposed changing the hit window to osu!standard hit windows |
Interesting, that makes sense (for reference, I do not play mania LOL). On a side note,
This was mentioned in #175 as well, and keybinds should be changeable. Are the soyokaze! keybinds not showing up in the keyboard settings? Maybe I should mention on the README where to find these settings, since they are kinda hidden away (not in the same place as the general soyokaze! settings). |
Since this game mode is conceptually similar to osu!standard, I think it would be better to grab the hit window from there instead (class
OsuHitWindow
). What do you think?The text was updated successfully, but these errors were encountered: