- add dijkstra generators
- implement multi-room flow fields
- implement multi-room distance map paths
- implement multi-room distance maps
- implement path-from-mono-flow-field
- implement path-from-distance-map
- add legend of visualizer options
- implement path-from-flow-field algorithm
- account for edge tile movement restrictions
- implement path data types
- algorithms: remove illegal moves from distance map/flow field
- bundle wasm-generated types
- add dijkstra distance map, flow fields
- splitting up bfs mod