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server.h
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server.h
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/**
* Implementation of Dunbar's "Glass Plate Game" game, which is based off of
* Herman Hesse's novel, "The Glass Bead Game".
*
* This is the server's portion of the code.
*
* Copyright (C) 2015 "Frostsnow" (Wade T. Cline).
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef server_H
#define server_H
#include "include.h"
#include <bsd/string.h>
#include <errno.h>
#include <poll.h>
#include <netinet/ip.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <unistd.h>
#include "board.h"
#include "gls.h"
#include "log.h"
#include "player.h"
#define SERVER_PLAYER_MAX 64
/**
* Game server abstraction.
*/
struct server {
// Game board.
struct board board;
// Maximum number of players.
struct player players[SERVER_PLAYER_MAX];
// Server currently running.
unsigned running:1;
// Incoming connections socket.
int sockfd;
// Still not sure what exactly this thing is.
struct sockaddr_in sockaddr_in;
};
// Track whether specified signal has been sent.
static int server_sigint = 0;
static int server_sigterm = 0;
/**
* Server signal handler for SIGINT and SIGTERM.
*/
void server_handler(int sig);
/**
* Prepare a server for running.
*/
struct flub* server_init(struct server* server);
/**
* Process incoming data from the specified player.
*/
struct flub* server_player_data(struct server* server, struct player* player);
/**
* Process player's requested nick change.
*/
struct flub* server_player_nick(struct server* server, struct player* player,
struct gls_nick_req* req);
/**
* Server run loop.
*/
struct flub* server_run(struct server* server);
#endif // server_H