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Transform morph targets, skinned mesh in shaders #503

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gkjohnson opened this issue Dec 9, 2022 · 2 comments
Open

Transform morph targets, skinned mesh in shaders #503

gkjohnson opened this issue Dec 9, 2022 · 2 comments

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@gkjohnson
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Render positions, UVs, colors, tangents, normals to MRT and read them back.

@gkjohnson
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Can the transformed attributes be arbitrary? Or only support what three.js supports in shaders for morph targets, etc. Only the critical / commonly changing fields are updated and written out while the rest are static in the geometry buffer.

@gkjohnson
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Multiple geometries can be rendered at once with offsets so full scenes can be generated. Perhaps this can just be called "GPUStaticGeometryGenerator"

@gkjohnson gkjohnson modified the milestones: v0.5.20, v0.5.21, v0.5.22 Dec 31, 2022
@gkjohnson gkjohnson modified the milestones: v0.5.23, v0.5.24 Feb 3, 2023
@gkjohnson gkjohnson modified the milestones: v0.5.24, v0.6.0, v0.6.1 May 13, 2023
@gkjohnson gkjohnson modified the milestones: v0.6.1, v0.6.2 Jul 7, 2023
@gkjohnson gkjohnson modified the milestones: v0.6.2, v0.6.3, v0.6.4 Jul 19, 2023
@gkjohnson gkjohnson modified the milestones: v0.6.4, v0.6.5 Aug 19, 2023
@gkjohnson gkjohnson modified the milestones: v0.6.6, v0.6.7, v0.6.8 Sep 3, 2023
@gkjohnson gkjohnson modified the milestones: v0.6.8, v0.6.9 Oct 10, 2023
@gkjohnson gkjohnson removed this from the v0.7.1 milestone Jan 30, 2024
@gkjohnson gkjohnson added this to the v0.7.2 milestone Jan 30, 2024
@gkjohnson gkjohnson modified the milestones: v0.7.2, v0.7.3 Feb 12, 2024
@gkjohnson gkjohnson modified the milestones: v0.7.4, v0.7.5 Apr 10, 2024
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