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Operation should be fast when brushes are not intersecting / near each other #149
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Matrix transforms can happen multiple times. Would be good to do this just once and use the indices to get and use the post-transformed data. Effectively the geometry still has to be transformed even though no intersections have happened. Could also early out and copy of it's the case that no geometry intersects. |
Might not be so simple. Matrix transformations still need to happen and there are still cases where operations occur even though no intersections have happened. |
Test with bunny meshes in simple example
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