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Continuous Overworld Map Landscaper #89
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the idea here was to make all edge tiles an exit. since the scaper has to know the x-y position of the level in the global perlin map, you'd have to encode that into the area label, maybe label-N where N = x*1000+y. |
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A new style of landscaper that can stitch together 'chunk' areas whose terrain is modulated by a global Perlin or Simplex noise function.
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