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Update repo to Kodi 18.0 final #33
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Will do within the next week! |
I've rebased the branch on the 18.0 release: https://github.com/garbear/kodi-steamlink/commits/steamlink-18 |
Hi there. Tried to compile the new branch on a Lubuntu 18 system, but no steamlink folder came out. Is there any special flags needed to change target? |
Jipp I set up an docker build environment and successfully compiled for ubuntu - but how to compile for steam-box? |
Kodi for Steam Link needs to be built with the Steam Link SDK. I'll try to update the Leia branch later today. |
Updated: https://github.com/garbear/steamlink-sdk/tree/kodi-18. I'm running a test compile now |
@garbear Thanks for your ongiong work to port kodi! 👍
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That's by design. Kodi builds a toolchain of around 20 native programs before building the remaining depends and the main app. |
Ah OK. Then wen have it to be build. Any idea how to solve that not found "aclocal"? :-) |
Did you try |
Checked the packages you posted and seems they are in place:
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Maybe a dirty build directory? Can you try building from scratch? |
... jepp I can do a cleanup. |
Here are the commands to reproduce the build enviromnent:
REPLACEthisWITHyourDRV = your drive/folder you may map your build-env to |
Can you post your Dockerfile? I'll try running it and see if I can repro |
Sorry publich dockerfile was not posted by maintainer :-/ ... but i found his github ;-) |
I can't reproduce your error. Is it possible to reproduce on a clean installation of Ubuntu 18.04 with the above packages installed? |
OK i'll do a clean ubuntu install and send you a feedback. Is it possible that you publish a "test" or final package of your build in meantime? Thanks for your support! |
@garbear ... build is still running :-) Assumption: |
@garbear building took ages - and did not finish successfully :-/
Did you had any success in building and like to publish your result? |
FWIW I can build this on my Arch system. Too tired to test if it actually works or if it is usable today, though. I noticed the build system is not quite error resistant - for example, if a file is not downloaded correctly, it will error out with an obscure error message (of course one good hint is that is fails while extracting a file). I needed to reset the directory many times, since the script seems to be not able to always pick on from a point of failure. Also, there are some issues if building in a non-english (?) locale. I needed to set LANG=C. nextgen-networks: There is a clear message in your output, it does not find yacc. On Arch, it is a part of bison (The GNU general-purpose parser generator). I had it installed, although it is not mentioned in the dependencies (which might be distro specific ... perhaps bison is puled in on others, while not on others). EDIT: noticed bison is pulled in |
@WildPenquin Thanks for your hint! Installed bison (apt-get install bison -y) now and running the build script again... ... and jipp i'm absolutely sure all components/packages mentioned by @garbear have been installed before. |
The build succeeded on my ubuntu 18.04 install. It took 90 minutes on my work machine, but that's compiling on 20 HT cores. Here's the result: https://github.com/garbear/kodi-steamlink/releases/tag/v18.0-2019-02-08 I haven't tested on Steam Link hardware since beta 3. Performance had drastically decreased from 17.6, but it's possible that xbmc/xbmc#15286 has improved performance since then. |
@garbear I was also successful in compiling Kodi. The latest Krypton stable did not face those problems. |
Unfortunately this seems to be the case. Leia is just more cpu-intensive than Krypton. |
wonderful work! :) I am impatient to give it a try... |
It would be fantastic to have a new branch with the Kodi 18.0 final released today:
https://kodi.tv/article/kodi-180
Thanks for your hard work!
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