-
Notifications
You must be signed in to change notification settings - Fork 0
/
obac.py
237 lines (231 loc) · 6.48 KB
/
obac.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
#! /usr/bin/python
from struct import unpack
import decode
size = 48
format = ">b ? IIhihh 4x 24s"
def parse(file, id = None):
data = file.read(size)
try:
values = unpack(format, data)
except:
return None
object = {}
object["reflexive"] = values[1]
object["inclusive filter"] = values[2]
object["exclusive filter"] = values[3]
object["owner"] = values[4]
object["delay"] = values[5]
object["subject override"] = values[6]
object["direct override"] = values[7]
type = values[0]
if type == 0:
object["type"] = "none"
elif type == 1 or type == 17:
if type == 17:
object["type"] = "create object set destination"
else:
object["type"] = "create object"
sub = unpack(">iii??i 6x", values[8])
object["base type"] = sub[0]
object["min"] = sub[1]
object["range"] = sub[2]
object["velocity relative"] = sub[3]
object["direction relative"] = sub[4]
object["distance range"] = sub[5]
elif type == 2:
object["type"] = "play sound"
sub = unpack(">B x i? x iiii", values[8])
object["priority"] = sub[0]
object["persistence"] = sub[1]
object["is absolute"] = sub[2]
object["volume"] = sub[3]
object["volume range"] = sub[4]
object["sound id"] = sub[5]
object["sound range"] = sub[6]
elif type == 3:
object["type"] = "alter"
stype, relative, min, range = unpack("> B?ii 14x", values[8])
if stype == 0:
object["alter type"] = "health"
object["value"] = min
elif stype == 1:
object["alter type"] = "velocity"
object["relative"] = relative
object["minimum"] = min
object["range"] = range
elif stype == 2:
object["alter type"] = "thrust"
object["relative"] = relative
object["minimum"] = min
object["range"] = range
elif stype == 3:
object["alter type"] = "max thrust"
object["value"] = min
elif stype == 4:
object["alter type"] = "max velocity"
object["value"] = min
elif stype == 5:
object["alter type"] = "max turn rate"
object["value"] = min
elif stype == 6:
object["alter type"] = "location"
object["relative"] = relative
object["minimum"] = min
object["range"] = range
elif stype == 7:
#I don't think this is used in the scenario so I can't really test it
object["alter type"] = "scale"
object["value"] = min
elif stype == 8:
object["alter type"] = "pulse weapon"
object["id"] = min
elif stype == 9:
object["alter type"] = "beam weapon"
object["id"] = min
elif stype == 10:
object["alter type"] = "special weapon"
object["id"] = min
elif stype == 11:
object["alter type"] = "energy"
object["value"] = min
elif stype == 12:
object["alter type"] = "owner"
object["use objects owner"] = relative
object["value"] = min
elif stype == 13:
object["alter type"] = "hidden"
object["minimum"] = min
object["range"] = range
elif stype == 14:
object["alter type"] = "cloak"
elif stype == 15:
object["alter type"] = "offline"
object["minimum"] = min
object["range"] = range
elif stype == 16:
object["alter type"] = "current turn rate"
object["minimum"] = min
object["range"] = range
elif stype == 17:
object["alter type"] = "base type"
object["retain ammo count"] = relative
object["id"] = min
elif stype == 18:
object["alter type"] = "active condition"
object["condition true"] = relative #find better name
object["minimum"] = min
object["range"] = range
elif stype == 19:
object["alter type"] = "occupation"
object["value"] = min
elif stype == 20:
object["alter type"] = "absolute cash"
object["use objects owner"] = relative
object["value"] = min
object["player"] = range
elif stype == 21:
object["alter type"] = "age"
object["relative"] = relative
object["minimum"] = min
object["range"] = range
# elif stype == 22:
# object["alter type"] = "attributes"
# elif stype == 23:
# object["alter type"] = "level key"
# elif stype == 24:
# object["alter type"] = "order key"
# elif stype == 25:
# object["alter type"] = "engage key"
elif stype == 26:
object["alter type"] = "absolute location"
object["relative"] = relative
object["x"] = min
object["y"] = range
elif type == 4:
object["type"] = "make sparks"
sub = unpack(">ii i B 11x", values[8])
object["count"] = sub[0]
object["velocity"] = sub[1]
object["velocity range"] = decode.fixed(sub[2])
object["color"] = sub[3]
elif type == 5:
object["type"] = "release energy"
sub = unpack(">i 20x", values[8])
object["percent"] = decode.fixed(sub[0])
elif type == 6:
object["type"] = "land at"
sub = unpack(">i 20x", values[8])
object["speed"] = sub[0]
elif type == 7:
object["type"] = "enter warp"
sub = unpack(">i 20x", values[8])
object["warp speed"] = sub[0]
elif type == 8:
object["type"] = "display message"
sub = unpack(">hh 20x", values[8])
object["id"] = sub[0]
object["page"] = sub[1]
elif type == 9:
object["type"] = "change score"
sub = unpack("> iii 12x", values[8])
object["player"] = sub[0]
object["score"] = sub[1]
object["amount"] = sub[2]
elif type == 10:
object["type"] = "declare winner"
sub = unpack("> iii 12x", values[8])
object["player"] = sub[0]
object["next level"] = sub[1]
object["text"] = sub[2]
elif type == 11:
object["type"] = "die"
sub = unpack("> b 23x", values[8])[0]
if sub == 0:
object["how"] = "plain"
elif sub == 1:
object["how"] = "expire"
elif sub == 2:
object["how"] = "destroy"
elif sub == 3:
object["how"] = "both"
elif type == 12:
object["type"] = "set destination"
elif type == 13:
object["type"] = "activate special"
elif type == 14:
object["type"] = "activate pulse"
elif type == 15:
object["type"] = "activate beam"
elif type == 16:
object["type"] = "color flash"
sub = unpack("> i BB 18x", values[8])
object["duration"] = sub[0]
object["color"] = sub[1]
object["shade"] = sub[2]
elif type == 17:
#see action #1 (create object action)
pass
elif type == 18:
object["type"] = "nil target"
elif type == 19:
object["type"] = "disable keys"
sub = unpack("> I 20x", values[8])
object["key mask"] = sub[0]
elif type == 20:
object["type"] = "enable keys"
sub = unpack("> I 20x", values[8])
object["key mask"] = sub[0]
elif type == 21:
object["type"] = "set zoom level"
sub = unpack("> i 20x", values[8])
object["value"] = sub[0]
elif type == 22:
object["type"] = "computer select"
sub = unpack("> ii 16x", values[8])
object["screen"] = sub[0]
object["line"] = sub[1]
elif type == 23:
object["type"] = "assume initial object"
sub = unpack("> i 20x", values[8])
object["id"] = sub[0]
return object