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glm_vec4_refract #1221
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glm_vec4_refract incorrectly computes
k
. Per GLSL:Stepping through the function:
Which is incorrect. Additionally, the
_mm_movemask_ps
logic is confusing (_mm_cmplt_ss
only sets the lowest element while_mm_movemask_ps
creates a mask from all four elements).The text was updated successfully, but these errors were encountered: