The core addon of netfox, providing responsive multiplayer features for the Godot Engine.
- ⏲️ Synchronized time
- Runs game logic at a fixed, configurable tickrate
- Time synchronized to game host
- 🧈 State interpolation
- Render 24fps tickrate at buttery smooth 60fps or more
- Add a
TickInterpolator
node and it just works
- 💨 Lag compensation with CSP
- Implement responsive player motion with little to no extra code
- Just use the
RollbackSynchronizer
node for state synchronization
See the root README.
See the docs.
netfox is under the MIT license.
In case of any issues, comments, or questions, please feel free to open an issue!