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"Hadopelagian Relic" problem #73

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Sir-Mac opened this issue Jun 13, 2019 · 2 comments
Open

"Hadopelagian Relic" problem #73

Sir-Mac opened this issue Jun 13, 2019 · 2 comments

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@Sir-Mac
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Sir-Mac commented Jun 13, 2019

Hi, Fons Leenaars,

sorry, if I get on your nerves already,

but when I am checking and correcting all the czech localization of the game Titan Quest, (and its datadiscs and DLC's), I find some troubles and I want to let you know about them, so you can check or resolve them.

There are two items with the name "Hadopelagian Relic".
Let me explain by example from the code (it applies only in the file x3items_nonvoiced.txt, all language versions)

x3tagU_Staff03=Hadopelagian Relic (item in the part of the unique staffs of the game)
x3tagUWeapon703=Hadopelagian Relic (staff near other items from the set)

Are those items different, or they are one and the same and one of them (supposedly the U_staff03) is obsolete, redundant?

(On the other hand - The Philip's Legacy has first the melee weapon, than the bow, both as unique attacking items and than comes the armor, as a group of text strings.)

@fonsleenaars
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Thanks for the report, I'll look into it this weekend maybe and get back to you

@Sir-Mac
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Sir-Mac commented Jun 14, 2019

Thank you, Fons Leenaars,

regarding the issue of "Bandit King set", there is comment (another observation) done by me. Please, read the observation, it could come in handy for you :-)

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