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[Bug] Many crashes in production [libFirebaseCppApp-11_6_0.so] firebase::Mutex::Acquire() #919
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Hi @ab-rdarts, Does disposing your Firebase instance when quitting the app make any difference?
If it doesn't, could you provide a minimal, reproducible example of your implementation so we can identify what's causing the issue? |
No we have no such code, is it necessary for android? We will try to add it in the next version, though as I understand OnApplicationQuit will not be called for mobile applications. |
@paulinon new app version with OnApplicationQuit still has the same crashes
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We see the same issue in our application, no repro, stack trace from the Google Play Console
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We have the same issue. Any news on this? |
Any updates? |
11.7.0 SDK doesn't seem t have this crash. |
@Bogdan-sybo thanks! |
Hi folks, just bumping this thread. Is this issue still present in version |
Hey @ab-rdarts. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
I am using firebase 12.0.0 version but it shows in play store anr and crash report. |
Hey @ab-rdarts. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
[REQUIRED] Please fill in the following fields:
[REQUIRED] Please describe the issue here:
Production has many crash reports
Steps to reproduce:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
Not reproduced. Only crash reports on production track. About 4% of all events
What happened? How can we make the problem occur?
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