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[Bug] In iOS 17.0 or above, an SSL error occurs in network requests and a secure connection to the server cannot be established. #899
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I couldn't figure out how to label this issue, so I've labeled it for a human to triage. Hang tight. |
Hi @WikyWu, Does the issue persist even without the Firebase SDK in your implementation? If not, could you provide a sample code along with the complete steps in reproducing this behavior so we can identify what's causing this to happen? |
Hi @paulinon , |
Hi @paulinon , |
Hi @WikyWu, thanks for reaching out. I'm not sure if I understand correctly, but this issue doesn't seem related to Firebase. Isn't this a restriction made by iOS to disable unsecured HTTP traffic? I believe our SDK is already making network calls via HTTPS, and it shouldn't be affected by this. However, if you are encountering this issue, could you provide a minimal reproducible example so that we can investigate this further? Thanks. |
Hey @WikyWu. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
Since there haven't been any recent updates here, I am going to close this issue. @WikyWu if you're still experiencing this problem and want to continue the discussion just leave a comment here and we are happy to re-open this. |
[REQUIRED] Please fill in the following fields:
[REQUIRED] Please describe the issue here:
In iOS 17.0 or above, an SSL error occurs in network requests and a secure connection to the server cannot be established. I searched for information and found that on iOS 17, Apple has strengthened its security policy and prohibited the use of this option. On iOS 17, if you try to set "Allow Arbitrary Loads in Web Content" to "YES", you will receive a wrong information. I removed the configuration Allow Arbitrary Loads in Web Content, and network requests were normal.
Steps to reproduce:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
What's the issue repro rate? (eg 100%, 1/5 etc)
What happened? How can we make the problem occur?
This could be a description, log/console output, etc.
If you have a downloadable sample project that reproduces the bug you're reporting, you will
likely receive a faster response on your issue.
Relevant Code:
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