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godot.natvis
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godot.natvis
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<?xml version="1.0" encoding="utf-8"?>
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<ArrayItems>
<Size>_cowdata._ptr ? (((const unsigned int *)(_cowdata._ptr))[-1]) : 0</Size>
<ValuePointer>_cowdata._ptr</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="PoolVector<*>">
<Expand>
<Item Name="[size]">alloc ? (alloc->size / sizeof($T1)) : 0</Item>
<ArrayItems>
<Size>alloc ? (alloc->size / sizeof($T1)) : 0</Size>
<ValuePointer>alloc ? (($T1 *)alloc->mem) : 0</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="List<*>">
<Expand>
<Item Name="[size]">_data ? (_data->size_cache) : 0</Item>
<LinkedListItems>
<Size>_data ? (_data->size_cache) : 0</Size>
<HeadPointer>_data->first</HeadPointer>
<NextPointer>next_ptr</NextPointer>
<ValueNode>value</ValueNode>
</LinkedListItems>
</Expand>
</Type>
<Type Name="Variant">
<DisplayString Condition="type == Variant::NIL">nil</DisplayString>
<DisplayString Condition="type == Variant::BOOL">{_data._bool}</DisplayString>
<DisplayString Condition="type == Variant::INT">{_data._int}</DisplayString>
<DisplayString Condition="type == Variant::REAL">{_data._real}</DisplayString>
<DisplayString Condition="type == Variant::TRANSFORM2D">{_data._transform2d}</DisplayString>
<DisplayString Condition="type == Variant::AABB">{_data._aabb}</DisplayString>
<DisplayString Condition="type == Variant::BASIS">{_data._basis}</DisplayString>
<DisplayString Condition="type == Variant::TRANSFORM">{_data._transform}</DisplayString>
<DisplayString Condition="type == Variant::STRING">{*(String *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::VECTOR2">{*(Vector2 *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::RECT2">{*(Rect2 *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::VECTOR3">{*(Vector3 *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::PLANE">{*(Plane *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::QUAT">{*(Quat *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::COLOR">{*(Color *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::NODE_PATH">{*(NodePath *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::OBJECT">{*(Object *)_data._mem}</DisplayString>
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<Item Name="[value]" Condition="type == Variant::BASIS">_data._basis</Item>
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<Item Name="[value]" Condition="type == Variant::STRING">*(String *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::VECTOR2">*(Vector2 *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::RECT2">*(Rect2 *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::VECTOR3">*(Vector3 *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::PLANE">*(Plane *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::QUAT">*(Quat *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::COLOR">*(Color *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::NODE_PATH">*(NodePath *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::_RID">*(RID *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::OBJECT">*(Object *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::DICTIONARY">*(Dictionary *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::ARRAY">*(Array *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::POOL_BYTE_ARRAY">*(PoolByteArray *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::POOL_INT_ARRAY">*(PoolIntArray *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::POOL_REAL_ARRAY">*(PoolRealArray *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::POOL_STRING_ARRAY">*(PoolStringArray *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::POOL_VECTOR2_ARRAY">*(PoolVector2Array *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::POOL_VECTOR3_ARRAY">*(PoolVector3Array *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::POOL_COLOR_ARRAY">*(PoolColorArray *)_data._mem</Item>
</Expand>
</Type>
<Type Name="String">
<DisplayString Condition="_cowdata._ptr == 0">[empty]</DisplayString>
<DisplayString Condition="_cowdata._ptr != 0">{_cowdata._ptr,su}</DisplayString>
<StringView Condition="_cowdata._ptr != 0">_cowdata._ptr,su</StringView>
</Type>
<Type Name="StringName">
<DisplayString Condition="_data && _data->cname">{_data->cname}</DisplayString>
<DisplayString Condition="_data && !_data->cname">{_data->name,su}</DisplayString>
<DisplayString Condition="!_data">[empty]</DisplayString>
<StringView Condition="_data && _data->cname">_data->cname</StringView>
<StringView Condition="_data && !_data->cname">_data->name,su</StringView>
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<Type Name="Vector2">
<DisplayString>{{{x},{y}}}</DisplayString>
<Expand>
<Item Name="x">x</Item>
<Item Name="y">y</Item>
</Expand>
</Type>
<Type Name="Vector3">
<DisplayString>{{{x},{y},{z}}}</DisplayString>
<Expand>
<Item Name="x">x</Item>
<Item Name="y">y</Item>
<Item Name="z">z</Item>
</Expand>
</Type>
<Type Name="Quat">
<DisplayString>Quat {{{x},{y},{z},{w}}}</DisplayString>
<Expand>
<Item Name="x">x</Item>
<Item Name="y">y</Item>
<Item Name="z">z</Item>
<Item Name="w">w</Item>
</Expand>
</Type>
<Type Name="Color">
<DisplayString>Color {{{r},{g},{b},{a}}}</DisplayString>
<Expand>
<Item Name="red">r</Item>
<Item Name="green">g</Item>
<Item Name="blue">b</Item>
<Item Name="alpha">a</Item>
</Expand>
</Type>
</AutoVisualizer>