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GameEngine.sln
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GameEngine.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30717.126
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameEngine", "src\GameEngine.csproj", "{941F3EEC-6B0C-44F6-A57D-BC3251796BC9}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{63A1C647-58A6-48A6-B045-E731A8E6E8E6}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
README.md = README.md
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{941F3EEC-6B0C-44F6-A57D-BC3251796BC9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{941F3EEC-6B0C-44F6-A57D-BC3251796BC9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{941F3EEC-6B0C-44F6-A57D-BC3251796BC9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{941F3EEC-6B0C-44F6-A57D-BC3251796BC9}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {9F62C8CA-1B3A-45A8-920D-9024099654A3}
EndGlobalSection
EndGlobal