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cubemap.js
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cubemap.js
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/*
* WebGL Water
* http://madebyevan.com/webgl-water/
*
* Copyright 2011 Evan Wallace
* Released under the MIT license
*/
function Cubemap(images) {
this.id = gl.createTexture();
gl.bindTexture(gl.TEXTURE_CUBE_MAP, this.id);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, images.xneg);
gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, images.xpos);
gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, images.yneg);
gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, images.ypos);
gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, images.zneg);
gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, images.zpos);
}
Cubemap.prototype.bind = function(unit) {
gl.activeTexture(gl.TEXTURE0 + (unit || 0));
gl.bindTexture(gl.TEXTURE_CUBE_MAP, this.id);
};
Cubemap.prototype.unbind = function(unit) {
gl.activeTexture(gl.TEXTURE0 + (unit || 0));
gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
};