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Add ability to convert FDS games to MiSTer #299
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So far we have this example from the MiSTer: Link.no.Bouken.-.The.Legend.of.Zelda.2.Japan.Rev.1.zip which does not load in an emulator. I made this save with an emulator: Link no Bouken - The Legend of Zelda 2 (Japan) (Rev 1)-euan.sav.zip which is much shorter And we've been given these files as well: |
Different patch formats:
|
So the process for creating an emulator save from a MiSTer save would be:
To do it in reverse we'd need a sample MiSTer save to determine what header and/or footer to add. Overall I think this is much too complex to add for a feature that no one has requested yet. |
I implicitly assumed they were the same as NES games, but it looks like maybe not: https://www.reddit.com/r/emulation/comments/sbpyhd/converting_srm_to_sav_a_free_and_easy_diy_method/
I wonder what the initial header of
0x00
is. It's unclear from that link how big the header is. We'll need to get a sample file from someone.More information here: https://www.famicomworld.com/forum/index.php?topic=15522.0
It looks like the MiSTer save is just the whole disc image, and there appear to be a 16 byte header containing
0x00
It seems that emulators' save files may be diffs of the saved disc image vs the original disc image. This may make it difficult to add support for this since there doesn't seem to be a standardized format for emulators.
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