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play.html
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<!DOCTYPE html>
<html>
<head>
<title>Lectrote</title>
<link rel="stylesheet" href="./fonts.css" type="text/css">
<link rel="stylesheet" href="./el-glkote.css" type="text/css">
<link id="bodycss" rel="stylesheet" href="./play.css" type="text/css">
<script type="text/javascript">
game_options = {
spacing: 4,
outspacingx: 0,
outspacingy: 16,
use_query_story: false,
log_execution_time: true,
set_page_title: true,
font_load_delay: true,
do_vm_autosave: true
};
window.$ = window.jQuery = require('./quixe/lib/jquery-1.12.4.min.js');
if (!game_options.use_unminified_js) {
var elkote_mods = require('./quixe/lib/elkote.min.js');
window.GlkOteClass = elkote_mods.GlkOteClass;
window.BlorbClass = elkote_mods.BlorbClass;
window.DialogClass = elkote_mods.DialogClass;
window.Glk = elkote_mods.Glk;
var quixe_mods = require('./quixe/lib/quixe.min.js');
window.Quixe = quixe_mods.Quixe;
window.GiDispaClass = quixe_mods.GiDispaClass;
window.GiLoad = quixe_mods.GiLoad;
}
else {
window.GlkOteClass = require('./quixe/src/glkote/glkote.js').GlkOteClass;
window.BlorbClass = require('./quixe/src/glkote/gi_blorb.js').BlorbClass;
window.DialogClass = require('./quixe/src/glkote/electrofs.js').DialogClass;
window.Glk = require('./quixe/src/glkote/glkapi.js').Glk;
window.Quixe = require('./quixe/src/quixe/quixe.js').Quixe;
window.GiDispaClass = require('./quixe/src/quixe/gi_dispa.js').GiDispaClass;
window.GiLoad = require('./quixe/src/quixe/gi_load.js').GiLoad;
}
require('./apphooks.js');
</script>
</head>
<body>
<div id="content">
<div id="gameport">
<div id="windowport">
<noscript><hr>
<p>You'll need to turn on Javascript in your web browser to play this game.</p>
<hr></noscript>
</div>
<div id="loadingpane">
<img src="quixe/media/waiting.gif" alt="LOADING"><br>
<em> Loading...</em>
</div>
<div id="errorpane" style="display:none;"><div id="errorcontent">...</div></div>
</div>
<div id="searchbar" class="CanHaveInputFocus">SHADOW</div>
</div>
</body>
</html>