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screen.h
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screen.h
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/*
* screen.h
* kattMickisShooter
*
* Created by Erik Andersson on 2009-12-23.
* Copyright (c) 2010 Erik Andersson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef __SCREEN_H__
#define __SCREEN_H__
#include <list>
#include "SDL.h"
class Node;
class Menu;
class Game;
class Screen
{
protected:
SDL_Rect _pos;
typedef std::list<Node*> node_list;
node_list _nodes;
Node *_focus_node;
Menu *_menu;
bool _is_dragging;
public:
enum Events {Click, Hover, Type, Scroll, Show, Down, Move};
Screen(Menu *menu): _menu(menu), _focus_node(NULL), _is_dragging(false) {};
~Screen();
void addNode(Node *node);
virtual void draw(SDL_Surface *) = 0;
void drawNodes(SDL_Surface *);
SDL_Rect makeRect(SDL_Rect r);
void fireEvent(Events type, const SDL_Event &event);
void fireEvent(Events type);
Node *getNodeOn(int x, int y);
Game *game();
Menu *menu() { return _menu; }
};
#endif