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scorescrollnode.h
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scorescrollnode.h
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/*
* scorescrollnode.h
* kattMickisShooter
*
* Created by Erik Andersson on 2009-12-26.
* Copyright (c) 2010 Erik Andersson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef __SCORESCROLLNODE_H__
#define __SCORESCROLLNODE_H__
#include <vector>
#include "SDL.h"
#include "SDL/SDL_ttf.h"
#include "highscoremanager.h"
#include "node.h"
class Screen;
class ScoreScrollNode: public Node
{
private:
typedef std::vector<SDL_Surface**> score_triplet_list;
score_triplet_list _scores;
TTF_Font *_font;
SDL_Color _name_color;
SDL_Color _score_color;
SDL_Color _bg_color;
int _font_height, _height;
SDL_Surface *_image;
SDL_Rect _scroll_rect, _rect;
public:
ScoreScrollNode(Screen *);
void draw(SDL_Surface *);
void renderText();
void onshow();
void ondrag(int relx, int rely);
void onscroll(bool up);
};
#endif