-
Notifications
You must be signed in to change notification settings - Fork 4
/
node.cpp
43 lines (39 loc) · 1.56 KB
/
node.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
/*
* node.cpp
* kattMickisShooter
*
* Created by Erik Andersson on 2009-12-23.
* Copyright (c) 2010 Erik Andersson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include <iostream>
#include "screen.h"
#include "node.h"
Node::Node(Screen *screen): _screen(screen), _image(NULL)
{
_scroll.x = _scroll.y = 0;
_scroll.w = _scroll.h = -1; // I think this means the entire surface. It works atleast...
}
void Node::draw(SDL_Surface *surface)
{
SDL_Rect rect = _screen->makeRect(_pos);
SDL_BlitSurface(_image, &_scroll, surface, &rect);
}