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highscorenode.cpp
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highscorenode.cpp
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/*
* highscorenode.cpp
* kattMickisShooter
*
* Created by Erik Andersson on 2009-12-23.
* Copyright (c) 2010 Erik Andersson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "SDL.h"
#include "SDL/SDL_ttf.h"
#include "mysdl.h"
#include "screen.h"
#include "node.h"
#include "scorescrollnode.h"
#include "highscorenode.h"
HighscoreNode::HighscoreNode(Screen *screen): Node(screen)
{
TTF_Font *font = load_font(16);
SDL_Color color;
color.r = color.g = color.b = 0xFF;
_image = TTF_RenderText_Blended(font, "Highscores", color);
_pos = _image->clip_rect;
_pos.x = 175;
_pos.y = 10;
_screen->addNode(new ScoreScrollNode(_screen));
}