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grid.h
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grid.h
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/*
* grid.h
* kattMickisShooter
*
* Created by Erik Andersson on 2009-12-11.
* Copyright (c) 2010 Erik Andersson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef __GRID_H__
#define __GRID_H__
#include <list>
#include "ball.h"
#include "sprite.h"
// This class will be used by the search-part of Grid
class GridPos
{
public:
GridPos(int gx, int gy): x(gx), y(gy) {};
int x, y;
};
typedef std::list<Ball*> ball_list;
class Grid: public Sprite
{
private:
typedef std::list<GridPos*> grid_list;
ball_list _balls;
ball_list _remove_list;
Ball *_remove_top;
public:
Grid(Game *game);
void tick();
void draw();
// Row handling
void removeBall(Ball *ball);
void addBall(Ball *ball);
void removeBalls(ball_list &balls);
void generateRow(int rows) { generateRow(rows, false); };
void generateRow(int rows, bool is_startrow);
void generateStartRows();
int countRows();
void emptyRows();
// Ball detection
Ball *inCollision(Ball &);
bool hasBallOn(int x, int y);
Ball *getBallOn(int x, int y);
Ball *getBallWithColor(int x, int y, Ball::Colors color);
// Group handling
void locateGroups(Ball &relativeTo);
bool gridListHas(grid_list &, int, int);
void search(Ball &ball, ball_list &found);
void handleDanglies();
bool doSearch(Ball &ball, ball_list &found, grid_list &searched, bool recursive, bool use_color);
ball_list& balls() { return _balls; };
};
#endif