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fx.cpp
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fx.cpp
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/*
* fx.cpp
* kattMickisShooter
*
* Created by Erik Andersson on 2009-12-13.
* Copyright (c) 2010 Erik Andersson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include <iostream>
#include "SDL.h"
#include "fx.h"
Fx::Fx(double(*trans)(double)): _transition(trans), _is_running(false)
{
}
void Fx::start()
{
_start_time = SDL_GetTicks();
_is_running = true;
}
double Fx::step()
{
Uint32 time = SDL_GetTicks();
double time_delta = (time - _start_time) / _duration;
if ( _mode == Tween )
{
if ( time_delta >= 1 )
{
stop();
return _to;
}
double delta = _transition(time_delta);
return (_to - _from) * delta + _from;
}
else if ( _mode == Single )
{
if ( time_delta >= 1 )
{
stop();
return _value * _transition(1);
}
return _value * _transition(time_delta);
}
return -1;
}
void Fx::stop()
{
_is_running = false;
}
/*void foo()
{
Fx anim(Fx::pow);
anim.value(100, 200);
anim.duration(500);
anim.start();
double value = anim.step();
std::cout << value << std::endl;
}*/