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debug.cpp
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debug.cpp
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/*
* debug.cpp
* kattMickisShooter
*
* Created by Erik Andersson on 2009-12-18.
* Copyright (c) 2010 Erik Andersson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include <cstdio>
#include "debug.h"
void print_pixel_at(const char *name, SDL_Surface *surface, int x, int y)
{
/* Extracting color components from a 32-bit color value */
SDL_PixelFormat *fmt;
Uint32 temp, pixel;
Uint8 red, green, blue, alpha;
fmt = surface->format;
SDL_LockSurface(surface);
pixel = *((Uint32*)surface->pixels) + x + y;
SDL_UnlockSurface(surface);
/* Get Red component */
temp = pixel & fmt->Rmask; /* Isolate red component */
temp = temp >> fmt->Rshift; /* Shift it down to 8-bit */
temp = temp << fmt->Rloss; /* Expand to a full 8-bit number */
red = (Uint8)temp;
/* Get Green component */
temp = pixel & fmt->Gmask; /* Isolate green component */
temp = temp >> fmt->Gshift; /* Shift it down to 8-bit */
temp = temp << fmt->Gloss; /* Expand to a full 8-bit number */
green = (Uint8)temp;
/* Get Blue component */
temp = pixel & fmt->Bmask; /* Isolate blue component */
temp = temp >> fmt->Bshift; /* Shift it down to 8-bit */
temp = temp << fmt->Bloss; /* Expand to a full 8-bit number */
blue = (Uint8)temp;
/* Get Alpha component */
temp = pixel & fmt->Amask; /* Isolate alpha component */
temp = temp >> fmt->Ashift; /* Shift it down to 8-bit */
temp = temp << fmt->Aloss; /* Expand to a full 8-bit number */
alpha = (Uint8)temp;
printf("Pixel Color (%s) -> R: %d, G: %d, B: %d, A: %d\n", name, red, green, blue, alpha);
}
std::ostream & operator<<(std::ostream &os, const SDL_Rect &r )
{
os << "[SDL_Rect left: " << r.x << ", top: " << r.y << ", right: " << r.x + r.w << ", bottom: " << r.y + r.h << ", w: " << r.w << ", h: " << r.h << "]\n";
return os;
}