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abstract_inputnode.h
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abstract_inputnode.h
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/*
* abstract_inputnode.h
* kattMickisShooter
*
* Created by Erik Andersson on 2010-03-04.
* Copyright (c) 2010 Erik Andersson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef __ABSTRACT_INPUTNODE_H__
#define __ABSTRACT_INPUTNODE_H__
#include "node.h"
class Screen;
namespace Abstract
{
class InputNode: public Node
{
private:
SDL_Surface *_cursor;
SDL_Rect _cursor_rect;
TTF_Font *_font;
SDL_Color _foreground;
int _curr_index;
void renderText();
protected:
Uint16 _str[40];
void init();
void addChar(Uint16 code, SDLKey k);
void loadFont(int size, Uint16 r, Uint16 g, Uint16 b);
public:
InputNode(Screen *screen);
void draw(SDL_Surface *);
// Methods that can be overwritten
void onfocus() {};
void onblur() {};
void submit() {};
void onclick() {};
void ontype(Uint16, SDLKey) {};
// String handling
void str(const char* s);
void empty();
};
}
#endif