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Turn Based Battle vs Zelda / IoG vs Other #5

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ericoporto opened this issue Oct 1, 2016 · 1 comment
Open

Turn Based Battle vs Zelda / IoG vs Other #5

ericoporto opened this issue Oct 1, 2016 · 1 comment

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@ericoporto
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When I started I had played Dear Esther and was more into the storytelling process. I then decided to include battles so that your exploring would need to manage resources, and selected turn based because I am very bad at gaming on touch screen. By going the Earthbound style I save drawing too much and needing to invest time in perfecting the timing of the engine. Also makes easier to plan dungeons.

I am leaving this here so people can post their thoughts on which type of battles they would be more satisfied developing. I left Zelda and Illusion of Gaia as games that have other way of solving the battle, but the question is open for discussion.

@Archeia
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Archeia commented Dec 19, 2016

Have you looked into charge turn battle system or tick based battle systems or some hybrid?

Mana Khemia, FFT and FFX have done them very interestingly :'D

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