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Support many platforms in libGDX #1

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durswd opened this issue Apr 19, 2020 · 10 comments
Open
5 tasks

Support many platforms in libGDX #1

durswd opened this issue Apr 19, 2020 · 10 comments

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@durswd
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durswd commented Apr 19, 2020

Windows is only supported in libGDX

  • macOS
  • linux
  • Android
  • iOS
  • HTML5
@peed
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peed commented Apr 27, 2020

For right now I think our main focus will be getting it to run on Windows.

Don't worry about getting it to work for iOS or Android for right now.

@durswd
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durswd commented Apr 28, 2020

It already run on Windows. It is no problem.
Your target is Windows mainly.
But other libGDX users uses other OS.

@peed
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peed commented Apr 28, 2020

Sorry I misunderstood what you were trying to say, now I see it's a checklist.

@durswd
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durswd commented Apr 28, 2020

It's best if the person who is good at each platform is in charge.

@JoshBot-Debug
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I'm using Linux and I agree, it would be great to have Effekseer on Linux for libGDX

@durswd
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durswd commented May 14, 2021

It seems that libGDX runs on Linux because Effekseer runs on Linux

@SrJohnathan
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me and other contributors created this lib , many resources , effekserr for libgdx

https://github.com/SrJohnathan/gdx-effekseer

@peed
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peed commented Apr 12, 2022 via email

@SrJohnathan
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SrJohnathan commented Apr 13, 2022 via email

@SrJohnathan
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it is not necessary to put it,

native 'io.github.srjohnathan:gdx-effekseer-android:2.1'

an android project is required

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