-
Notifications
You must be signed in to change notification settings - Fork 17
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Support many platforms in libGDX #1
Comments
For right now I think our main focus will be getting it to run on Windows. Don't worry about getting it to work for iOS or Android for right now. |
It already run on Windows. It is no problem. |
Sorry I misunderstood what you were trying to say, now I see it's a checklist. |
It's best if the person who is good at each platform is in charge. |
I'm using Linux and I agree, it would be great to have Effekseer on Linux for libGDX |
It seems that libGDX runs on Linux because Effekseer runs on Linux |
me and other contributors created this lib , many resources , effekserr for libgdx |
Hey! This looks really great!
Still trying to get it running, Should we still use the android module even
if we arent using android? I've gotten used to ignoring the android part of
libgdx but the write-up on github makes it seem essential.
build.gradle :android
I'm assuming it's essential to run this in gradle as it seems to setup
natives : copyEffekseerNatives
Thanks so much for your hard work on this!!
…On Tue, Apr 12, 2022 at 2:16 PM Johnathan ***@***.***> wrote:
me and other contributors created this lib , many resources , effekserr
for libgdx
https://github.com/SrJohnathan/gdx-effekseer
—
Reply to this email directly, view it on GitHub
<#1 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AAGHXKVPU3AP6ZFOWEFHVYTVEW4XTANCNFSM4MLUJWIQ>
.
You are receiving this because you commented.Message ID:
***@***.***>
|
if you're not building an android project, skip the step, don't run
natives: copyEffekseerNatives
Em ter., 12 de abr. de 2022 às 19:13, Lou ***@***.***>
escreveu:
… Hey! This looks really great!
Still trying to get it running, Should we still use the android module even
if we arent using android? I've gotten used to ignoring the android part of
libgdx but the write-up on github makes it seem essential.
build.gradle :android
I'm assuming it's essential to run this in gradle as it seems to setup
natives : copyEffekseerNatives
Thanks so much for your hard work on this!!
On Tue, Apr 12, 2022 at 2:16 PM Johnathan ***@***.***> wrote:
> me and other contributors created this lib , many resources , effekserr
> for libgdx
>
> https://github.com/SrJohnathan/gdx-effekseer
>
> —
> Reply to this email directly, view it on GitHub
> <
#1 (comment)
>,
> or unsubscribe
> <
https://github.com/notifications/unsubscribe-auth/AAGHXKVPU3AP6ZFOWEFHVYTVEW4XTANCNFSM4MLUJWIQ
>
> .
> You are receiving this because you commented.Message ID:
> ***@***.***>
>
—
Reply to this email directly, view it on GitHub
<#1 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AFNEACLDYUFQPXR2L5ISTODVEXYQPANCNFSM4MLUJWIQ>
.
You are receiving this because you commented.Message ID:
***@***.***>
|
it is not necessary to put it, native 'io.github.srjohnathan:gdx-effekseer-android:2.1' an android project is required |
Windows is only supported in libGDX
The text was updated successfully, but these errors were encountered: